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Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

You're reading from  Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

Product type Book
Published in Feb 2013
Publisher
ISBN-13 9781849699396
Pages 162 pages
Edition 1st Edition
Languages
Author (1):
Richard A. Hawley Richard A. Hawley
Profile icon Richard A. Hawley

Summary


In this chapter, we used the water toolset to create a simple water plane, mask, and shoreline. We also touched upon using several water planes to create multilevel water effects like the previous one. Then we explored the road tools, creating spline objects and using them as a terrain modifier.

In the final chapter, we export the terrain into three different 3D engines: Unity, Unreal Development Kit, and Ogre3D. Prepare for the final chapter, this is game development where some assembly is required and batteries are never included.

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