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Unity Game Optimization - Third Edition
Unity Game Optimization - Third Edition

Unity Game Optimization: Enhance and extend the performance of all aspects of your Unity games, Third Edition

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Profile Icon Dr. Davide Aversa Profile Icon Chris Dickinson
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$15.99 $22.99
Book Nov 2019 404 pages 3rd Edition
eBook
$15.99 $22.99
Print
$32.99
Subscription
Free Trial
Renews at $19.99p/m
Arrow left icon
Profile Icon Dr. Davide Aversa Profile Icon Chris Dickinson
Arrow right icon
$15.99 $22.99
Book Nov 2019 404 pages 3rd Edition
eBook
$15.99 $22.99
Print
$32.99
Subscription
Free Trial
Renews at $19.99p/m
eBook
$15.99 $22.99
Print
$32.99
Subscription
Free Trial
Renews at $19.99p/m

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Unity Game Optimization - Third Edition

Section 1: Base Scripting Optimization

The reader will learn how to identify performance bottleneck using the built-in Profiler and how to fix the most common issues. The chapters in this section as follows:

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Key benefits

  • Optimize graphically intensive games using the latest features of Unity such as Entity Component System (ECS) and the Burst compiler
  • Explore techniques for solving performance issues with your VR projects
  • Learn best practices for project organization to save time through an improved workflow

Description

Unity engine comes with a great set of features to help you build high-performance games. This Unity book is your guide to optimizing various aspects of your game development, from game characters and scripts, right through to animations. You’ll explore techniques for writing better game scripts and learn how to optimize a game using Unity technologies such as ECS and the Burst compiler. The book will also help you manage third-party tooling used with the Unity ecosystem. You’ll also focus on the problems in the performance of large games and virtual reality (VR) projects in Unity, gaining insights into detecting performance issues and performing root cause analysis. As you progress, you’ll discover best practices for your Unity C# script code and get to grips with usage patterns. Later, you’ll be able to optimize audio resources and texture files, along with effectively storing and using resource files. You’ll then delve into the Rendering Pipeline and learn how to identify performance problems in the pipeline. In addition to this, you’ll learn how to optimize the memory and processing unit of Unity. Finally, you’ll cover tips and tricks used by Unity professionals to improve the project workflow. By the end of this book, you’ll have developed the skills you need to build interactive games using Unity and its components.

What you will learn

  • Apply the Unity Profiler to find bottlenecks in your app, and discover how to resolve them
  • Discover performance problems that are critical for VR projects and learn how to tackle them
  • Enhance shaders in an accessible way, optimizing them with subtle yet effective performance tweaks
  • Use the physics engine to keep scenes as dynamic as possible
  • Organize, filter, and compress art assets to maximize performance while maintaining high quality
  • Use the Mono framework and C# to implement low-level enhancements that maximize memory usage and prevent garbage collection

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Nov 29, 2019
Length 404 pages
Edition : 3rd Edition
Language : English
ISBN-13 : 9781838556518

What do you get with eBook?

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Product Details

Publication date : Nov 29, 2019
Length 404 pages
Edition : 3rd Edition
Language : English
ISBN-13 : 9781838556518

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Table of Contents

15 Chapters
Preface Chevron down icon Chevron up icon
1. Section 1: Base Scripting Optimization Chevron down icon Chevron up icon
2. Evaluating Performance Problems Chevron down icon Chevron up icon
3. Scripting Strategies Chevron down icon Chevron up icon
4. Section 2: Graphical Optimizations Chevron down icon Chevron up icon
5. The Benefits of Batching Chevron down icon Chevron up icon
6. Optimizing Your Art Assets Chevron down icon Chevron up icon
7. Faster Physics Chevron down icon Chevron up icon
8. Dynamic Graphics Chevron down icon Chevron up icon
9. Section 3: Advance Optimizations Chevron down icon Chevron up icon
10. Optimizations for Virtual and Augmented Reality Chevron down icon Chevron up icon
11. Masterful Memory Management Chevron down icon Chevron up icon
12. The Data-Oriented Technology Stack Chevron down icon Chevron up icon
13. Tactical Tips and Tricks Chevron down icon Chevron up icon
14. Other Books You May Enjoy Chevron down icon Chevron up icon
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