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Unity Game Optimization - Third Edition

Unity Game Optimization: Enhance and extend the performance of all aspects of your Unity games, Third Edition

By Dr. Davide Aversa , Chris Dickinson
R$147.99 R$80.00
Book Nov 2019 404 pages 3rd Edition
eBook
R$147.99 R$80.00
Print
R$183.99
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eBook
R$147.99 R$80.00
Print
R$183.99
Subscription
Free Trial

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Product Details


Publication date : Nov 29, 2019
Length 404 pages
Edition : 3rd Edition
Language : English
ISBN-13 : 9781838556518
Category :
toc View table of contents toc Preview Book

Key benefits

  • Optimize graphically intensive games using the latest features of Unity such as Entity Component System (ECS) and the Burst compiler
  • Explore techniques for solving performance issues with your VR projects
  • Learn best practices for project organization to save time through an improved workflow

Description

Unity engine comes with a great set of features to help you build high-performance games. This Unity book is your guide to optimizing various aspects of your game development, from game characters and scripts, right through to animations. You’ll explore techniques for writing better game scripts and learn how to optimize a game using Unity technologies such as ECS and the Burst compiler. The book will also help you manage third-party tooling used with the Unity ecosystem. You’ll also focus on the problems in the performance of large games and virtual reality (VR) projects in Unity, gaining insights into detecting performance issues and performing root cause analysis. As you progress, you’ll discover best practices for your Unity C# script code and get to grips with usage patterns. Later, you’ll be able to optimize audio resources and texture files, along with effectively storing and using resource files. You’ll then delve into the Rendering Pipeline and learn how to identify performance problems in the pipeline. In addition to this, you’ll learn how to optimize the memory and processing unit of Unity. Finally, you’ll cover tips and tricks used by Unity professionals to improve the project workflow. By the end of this book, you’ll have developed the skills you need to build interactive games using Unity and its components.

What you will learn

Apply the Unity Profiler to find bottlenecks in your app, and discover how to resolve them Discover performance problems that are critical for VR projects and learn how to tackle them Enhance shaders in an accessible way, optimizing them with subtle yet effective performance tweaks Use the physics engine to keep scenes as dynamic as possible Organize, filter, and compress art assets to maximize performance while maintaining high quality Use the Mono framework and C# to implement low-level enhancements that maximize memory usage and prevent garbage collection

What do you get with eBook?

Feature icon Instant access to your Digital eBook purchase
Feature icon Download this book in EPUB and PDF formats
Feature icon Access this title in our online reader with advanced features
Feature icon DRM FREE - Read whenever, wherever and however you want
Buy Now

Product Details


Publication date : Nov 29, 2019
Length 404 pages
Edition : 3rd Edition
Language : English
ISBN-13 : 9781838556518
Category :

Table of Contents

15 Chapters
Preface Packt Packt
Section 1: Base Scripting Optimization Packt Packt
Evaluating Performance Problems Packt Packt
Scripting Strategies Packt Packt
Section 2: Graphical Optimizations Packt Packt
The Benefits of Batching Packt Packt
Optimizing Your Art Assets Packt Packt
Faster Physics Packt Packt
Dynamic Graphics Packt Packt
Section 3: Advance Optimizations Packt Packt
Optimizations for Virtual and Augmented Reality Packt Packt
Masterful Memory Management Packt Packt
The Data-Oriented Technology Stack Packt Packt
Tactical Tips and Tricks Packt Packt
Other Books You May Enjoy Packt Packt

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