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Creative Motion Mastery with Adobe After Effects

You're reading from  Creative Motion Mastery with Adobe After Effects

Product type Book
Published in Feb 2024
Publisher Packt
ISBN-13 9781804617281
Pages 332 pages
Edition 1st Edition
Languages
Author (1):
Vishu Aggarwal Vishu Aggarwal
Profile icon Vishu Aggarwal

Table of Contents (18) Chapters

Preface 1. Part 1: Working with Motion Graphics
2. Chapter 1: Getting to Know the User Interface and Workflow 3. Chapter 2: Applying Effects and Presets to Create Animated Graphics 4. Chapter 3: Deep-Dive into Text Animations 5. Chapter 4: Animating Shape Layers 6. Chapter 5: Adding Motion to Photoshop and Illustrator Graphics 7. Chapter 6: Creating Motion Graphic Templates for Premiere Pro 8. Part 2: Post-Production and Visual Effects
9. Chapter 7: Color Correction and Color Grading 10. Chapter 8: Rotoscoping and Mask Tracking Techniques 11. Chapter 9: Chroma Keying 12. Chapter 10: Working with Particle Simulations 13. Part 3: 2D and 3D Tracking, and Rendering
14. Chapter 11: Working with 2D and 3D Tracking 15. Chapter 12: Exporting and Managing Projects 16. Index 17. Other Books You May Enjoy

Using Null for vertex points of Shape layers

To make the animation simple, After Effects helps us by giving us a script to run, which creates Null objects for the vertex points of the path. With this, we can control multiple vertex points with the Null objects. To do so, follow these steps:

  1. Go to the graph line in the composition, open the dropdown of Layer | Contents | Shape 1, and then select Path 1 | Path.
  2. Go to the Window menu, then select Create Nulls From Paths.
  3. A window will pop up; select Points Follow Nulls.
Figure 4.41: Graph Line Path and Points Follow Nulls selected

Figure 4.41: Graph Line Path and Points Follow Nulls selected

Notice that each anchor point has a Null object created, so if we move the Null, we can see the points also move there. Going ahead, we can control the graph line and make the animation simpler to implement.

  1. Rename all Null objects. Go to Null 1 (that is, vertex point number 1) and rename it Line Point1. Similarly, we will rename each of the Null points...
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