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Mastering Graphics Programming with Vulkan

You're reading from  Mastering Graphics Programming with Vulkan

Product type Book
Published in Feb 2023
Publisher Packt
ISBN-13 9781803244792
Pages 382 pages
Edition 1st Edition
Languages
Authors (2):
Marco Castorina Marco Castorina
Profile icon Marco Castorina
Gabriel Sassone Gabriel Sassone
Profile icon Gabriel Sassone
View More author details

Table of Contents (21) Chapters

Preface 1. Part 1: Foundations of a Modern Rendering Engine
2. Chapter 1: Introducing the Raptor Engine and Hydra 3. Chapter 2: Improving Resources Management 4. Chapter 3: Unlocking Multi-Threading 5. Chapter 4: Implementing a Frame Graph 6. Chapter 5: Unlocking Async Compute 7. Part 2: GPU-Driven Rendering
8. Chapter 6: GPU-Driven Rendering 9. Chapter 7: Rendering Many Lights with Clustered Deferred Rendering 10. Chapter 8: Adding Shadows Using Mesh Shaders 11. Chapter 9: Implementing Variable Rate Shading 12. Chapter 10: Adding Volumetric Fog 13. Part 3: Advanced Rendering Techniques
14. Chapter 11: Temporal Anti-Aliasing 15. Chapter 12: Getting Started with Ray Tracing 16. Chapter 13: Revisiting Shadows with Ray Tracing 17. Chapter 14: Adding Dynamic Diffuse Global Illumination with Ray Tracing 18. Chapter 15: Adding Reflections with Ray Tracing 19. Index 20. Other Books You May Enjoy

Summary

In this chapter, we improved our GPU device implementation to make it easier to manage a large number of textures with bindless resources. We explained which extensions are needed and detailed which changes are required when creating a descriptor set layout to allow the use of bindless resources. We then showed the changes needed when creating a descriptor set to update the array of textures in use.

We then added automatic pipeline layout generation by parsing the SPIR-V binaries generated by the glslang compiler for our shaders. We provided an overview of the SPIR-V binary data format and explained how to parse it to extract the resources bound to a shader, and how to use this information to create a pipeline layout.

Finally, we enhanced our pipeline creation API by adding pipeline caching to improve the load times of our applications after the first run. We presented the Vulkan APIs that are needed to either generate or load the pipeline cache data. We also explained...

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