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You're reading from  Application Development with Qt Creator - Third Edition

Product typeBook
Published inJan 2020
Reading LevelBeginner
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ISBN-139781789951752
Edition3rd Edition
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Author (1)
Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Using the model editor

The model editor is a new addition to Qt's toolset. You can use it to create Universal Modeling Language (UML)-style models to visualize how your application would behave. This is one of the good ways to communicate with your programmers or to present your idea to your team. Currently, the model editor is still in the beta testing phase and will be subject to changes in later versions. At the moment, you need to enable it in Qt Creator before you're able to use it. To do this, try the following steps:

  1. Go to Help | About Plugins to open up the Installed Plugins window. Make sure that the ModelEditor option has been checked.
  1. After that, you can create a new model file by going to File| New File or Project and select either the Model or Scratch Model options under Files and Classes | Modeling. The other option, State Chart, is for state machine...
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Application Development with Qt Creator - Third Edition
Published in: Jan 2020Publisher: ISBN-13: 9781789951752

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng