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Mastering Embedded Linux Programming - Third Edition

You're reading from  Mastering Embedded Linux Programming - Third Edition

Product type Book
Published in May 2021
Publisher Packt
ISBN-13 9781789530384
Pages 758 pages
Edition 3rd Edition
Languages
Authors (2):
Frank Vasquez Frank Vasquez
Profile icon Frank Vasquez
Chris Simmonds Chris Simmonds
Profile icon Chris Simmonds
View More author details

Table of Contents (27) Chapters

Preface 1. Section 1: Elements of Embedded Linux
2. Chapter 1: Starting Out 3. Chapter 2: Learning about Toolchains 4. Chapter 3: All about Bootloaders 5. Chapter 4: Configuring and Building the Kernel 6. Chapter 5: Building a Root Filesystem 7. Chapter 6: Selecting a Build System 8. Chapter 7: Developing with Yocto 9. Chapter 8: Yocto Under the Hood 10. Section 2: System Architecture and Design Decisions
11. Chapter 9: Creating a Storage Strategy 12. Chapter 10: Updating Software in the Field 13. Chapter 11: Interfacing with Device Drivers 14. Chapter 12: Prototyping with Breakout Boards 15. Chapter 13: Starting Up – The init Program 16. Chapter 14: Starting with BusyBox runit 17. Chapter 15: Managing Power 18. Section 3: Writing Embedded Applications
19. Chapter 16: Packaging Python 20. Chapter 17: Learning about Processes and Threads 21. Chapter 18: Managing Memory 22. Section 4: Debugging and Optimizing Performance
23. Chapter 19: Debugging with GDB 24. Chapter 20: Profiling and Tracing 25. Chapter 21: Real-Time Programming 26. Other Books You May Enjoy

Writing a kernel device driver

Eventually, when you have exhausted all the previous user space options, you will find yourself having to write a device driver to access a piece of hardware attached to your device. Character drivers are the most flexible and should cover 90% of all your needs; network drivers apply if you are working with a network interface and block drivers are for mass storage. The task of writing a kernel driver is complex and beyond the scope of this book. There are some references at the end that will help you on your way. In this section, I want to outline the options available for interacting with a driver – a topic not normally covered – and show you the bare bones of a character device driver.

Designing a character driver interface

The main character driver interface is based on a stream of bytes, as you would have with a serial port. However, many devices don't fit this description: a controller for a robot arm needs functions to...

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