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Mastering Embedded Linux Programming - Third Edition

You're reading from  Mastering Embedded Linux Programming - Third Edition

Product type Book
Published in May 2021
Publisher Packt
ISBN-13 9781789530384
Pages 758 pages
Edition 3rd Edition
Languages
Authors (2):
Frank Vasquez Frank Vasquez
Profile icon Frank Vasquez
Chris Simmonds Chris Simmonds
Profile icon Chris Simmonds
View More author details

Table of Contents (27) Chapters

Preface 1. Section 1: Elements of Embedded Linux
2. Chapter 1: Starting Out 3. Chapter 2: Learning about Toolchains 4. Chapter 3: All about Bootloaders 5. Chapter 4: Configuring and Building the Kernel 6. Chapter 5: Building a Root Filesystem 7. Chapter 6: Selecting a Build System 8. Chapter 7: Developing with Yocto 9. Chapter 8: Yocto Under the Hood 10. Section 2: System Architecture and Design Decisions
11. Chapter 9: Creating a Storage Strategy 12. Chapter 10: Updating Software in the Field 13. Chapter 11: Interfacing with Device Drivers 14. Chapter 12: Prototyping with Breakout Boards 15. Chapter 13: Starting Up – The init Program 16. Chapter 14: Starting with BusyBox runit 17. Chapter 15: Managing Power 18. Section 3: Writing Embedded Applications
19. Chapter 16: Packaging Python 20. Chapter 17: Learning about Processes and Threads 21. Chapter 18: Managing Memory 22. Section 4: Debugging and Optimizing Performance
23. Chapter 19: Debugging with GDB 24. Chapter 20: Profiling and Tracing 25. Chapter 21: Real-Time Programming 26. Other Books You May Enjoy

Choosing a kernel

The next step is to choose the kernel for your project, balancing the desire to always use the latest version of software against the need for vendor-specific additions and an interest in the long-term support of the code base.

Kernel development cycle

Linux is developed at a fast pace, with a new version being released every 8 to 12 weeks. The way that the version numbers are constructed has changed a bit in recent years. Before July 2011, there was a three-number version scheme with version numbers that looked like 2.6.39. The middle number indicated whether it was a developer or stable release; odd numbers (2.1.x, 2.3.x, 2.5.x) were for developers and even numbers were for end users.

From version 2.6 onward, the idea of a long-lived development branch (the odd numbers) was dropped, as it slowed down the rate at which new features were made available to the users. The change in numbering from 2.6.39 to 3.0 in July 2011 was purely because Linus felt that...

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