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How to Build Android Apps with Kotlin

You're reading from  How to Build Android Apps with Kotlin

Product type Book
Published in Feb 2021
Publisher Packt
ISBN-13 9781838984113
Pages 794 pages
Edition 1st Edition
Languages
Authors (4):
Alex Forrester Alex Forrester
Profile icon Alex Forrester
Eran Boudjnah Eran Boudjnah
Profile icon Eran Boudjnah
Alexandru Dumbravan Alexandru Dumbravan
Profile icon Alexandru Dumbravan
Jomar Tigcal Jomar Tigcal
Profile icon Jomar Tigcal
View More author details

Table of Contents (17) Chapters

Preface
1. Creating Your First App 2. Building User Screen Flows 3. Developing the UI with Fragments 4. Building App Navigation 5. Essential Libraries: Retrofit, Moshi, and Glide 6. RecyclerView 7. Android Permissions and Google Maps 8. Services, WorkManager, and Notifications 9. Unit Tests and Integration Tests with JUnit, Mockito, and Espresso 10. Android Architecture Components 11. Persisting Data 12. Dependency Injection with Dagger and Koin 13. RxJava and Coroutines 14. Architecture Patterns 15. Animations and Transitions with CoordinatorLayout and MotionLayout 16. Launching Your App on Google Play

Responding to Clicks in RecyclerView

What if we want to let our users select an item from the presented list? To achieve that, we need to communicate clicks back to our app.

The first step in implementing click interaction is to capture clicks on items at the ViewHolder level.

To maintain separation between our view holder and the adapter, we define a nested OnClickListener interface in our view holder. We choose to define the interface within the view holder because they are tightly coupled. The interface will, in our case, have only one function. The purpose of this function is to inform the owner of the view holder about the clicks. The owner of a view holder is usually a Fragment or an Activity. Since we know that a view holder can be reused, we know that it can be challenging to define it at construction time in a way that would tell us which item was clicked (since that item will change over time with reuse). We work around that by passing the currently presented item back...

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