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You're reading from  Android High Performance Programming

Product typeBook
Published inAug 2016
Reading LevelBeginner
PublisherPackt
ISBN-139781785288951
Edition1st Edition
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Authors (3):
Emil Atanasov
Emil Atanasov
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Emil Atanasov

Emil Atanasov is an IT consultant with broad experience in mobile technologies. He has been exploring the field of mobile development since 2006. Emil has a MSc in Media Informatics from RWTH Aachen University, Germany and a MSc in Computer Science from Sofia Unversity "St. Kliment Ohridsky", Bulgaria. He has worked for several huge USA companies and has been a freelancer for several years. Emil has experience in software design and development. He was involved in the process of redesigning, improving and creating a number of mobile apps. Currently, he is focused on the rapidly growing mobile sector and manages a great team of developers that provides software solutions to clients around the world. As an Android team leader and project manager, Emil was leading a team that was developing a part of the Nook Color firmware -a e-magazine/ e-book reader, which supports the proprietary Barnes & Nobel and some other e-book formats. He is one of the people behind the "Getting Started with Flurry Analytics" book. He also contributed largely to the book "Objective C Memory Management". "I want to thank my family and friends for being so cool. Thank you for supporting me even though I'm such a bizarre geeky person, who is spending most of the time in the digital world. Thank you, guys!"
Read more about Emil Atanasov

Enrique López Mañas
Enrique López Mañas
author image
Enrique López Mañas

Enrique Lpez Maas is a Google Developer Expert and independent IT consultant. He has been working with mobile technologies and learning from them since 2007. He is an avid contributor to the open source community and a FLOSS (Free Libre Open Source Software) kind of guy, being among the top 10 open source Java contributors in Germany. He is a part of the Google LaunchPad accelerator, where he participates in Google global initiatives to influence hundreds of the best startups from all around the globe. He is also a big data and machine learning aficionado. In his free time he rides his bike, take pictures, and travels until exhaustion. He also writes literature and enjoys all kinds of arts. He likes to write about himself in third person. You can follow him on Twitter (@eenriquelopez) to stay updated on his latest movements.
Read more about Enrique López Mañas

Diego Grancini
Diego Grancini
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Diego Grancini

Diego Grancini has a degree in telecommunications and IT engineering from Perugia University. He has developed his skills on Android development for more than six years leading and contributed to several projects, teaching and sharing his skills during his career. He joined Engineering Ingegneria Informatica S.P.A. after his degree, defining his own knowledge about Java and Android development working as the lead Android developer for years. Then he joined J.P. Morgan & Chase, strengthening his skills about security and performance in software development and Android platform in particular.
Read more about Diego Grancini

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Dalvik Virtual Machine


Each Android application runs in its own process inside a virtual machine called Dalvik. As we have seen, programs are typically written in Java and then compiled to bytecode. From the bytecode (.class files) they are afterwards transformed into DEX format, commonly using a special tool provided by the Android SDK called dx. This DEX format is more optimized and designed to have a smaller memory footprint in comparison with normal Java .class files, since mobile devices lack the computational capabilities of desktops. This is achieved through compression and merging/optimization of the multiple .class files.

Note

It is not completely accurate that the coding has to be strictly done in Java. Android allows using native code in our applications, too. Therefore, existing code that we were using before can be reused here. Also, in the computer vision area, there is a lot of code that has been reused from the OpenCV framework. This is achieved through the Native Development Kit (NDK), which is explored in Chapter 9, Native Coding in Android and Chapter 10, Performance Tips.

The Dalvik Virtual Machine also includes some Java Virtual Machine (JVM) features, such as garbage collection (GC). There has been a lot of criticism through the GC because of its non-generational nature; it's famous for driving developers crazy. However, since Android 2.3, an improved concurrent garbage collector makes some of the development easier.

Each application running on Dalvik has at least a total of 16 MB of available heap memory. This can be a real limitation for some applications, since we will likely need to deal with large amounts of image and audio resources. However, newer devices such as tablets or high-end devices have a higher heap limit to allow the usage of high-resolution graphics. We expect this situation to improve in the near future due to the fast evolution of mobile hardware.

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Authors (3)

author image
Emil Atanasov

Emil Atanasov is an IT consultant with broad experience in mobile technologies. He has been exploring the field of mobile development since 2006. Emil has a MSc in Media Informatics from RWTH Aachen University, Germany and a MSc in Computer Science from Sofia Unversity "St. Kliment Ohridsky", Bulgaria. He has worked for several huge USA companies and has been a freelancer for several years. Emil has experience in software design and development. He was involved in the process of redesigning, improving and creating a number of mobile apps. Currently, he is focused on the rapidly growing mobile sector and manages a great team of developers that provides software solutions to clients around the world. As an Android team leader and project manager, Emil was leading a team that was developing a part of the Nook Color firmware -a e-magazine/ e-book reader, which supports the proprietary Barnes & Nobel and some other e-book formats. He is one of the people behind the "Getting Started with Flurry Analytics" book. He also contributed largely to the book "Objective C Memory Management". "I want to thank my family and friends for being so cool. Thank you for supporting me even though I'm such a bizarre geeky person, who is spending most of the time in the digital world. Thank you, guys!"
Read more about Emil Atanasov

author image
Enrique López Mañas

Enrique Lpez Maas is a Google Developer Expert and independent IT consultant. He has been working with mobile technologies and learning from them since 2007. He is an avid contributor to the open source community and a FLOSS (Free Libre Open Source Software) kind of guy, being among the top 10 open source Java contributors in Germany. He is a part of the Google LaunchPad accelerator, where he participates in Google global initiatives to influence hundreds of the best startups from all around the globe. He is also a big data and machine learning aficionado. In his free time he rides his bike, take pictures, and travels until exhaustion. He also writes literature and enjoys all kinds of arts. He likes to write about himself in third person. You can follow him on Twitter (@eenriquelopez) to stay updated on his latest movements.
Read more about Enrique López Mañas

author image
Diego Grancini

Diego Grancini has a degree in telecommunications and IT engineering from Perugia University. He has developed his skills on Android development for more than six years leading and contributed to several projects, teaching and sharing his skills during his career. He joined Engineering Ingegneria Informatica S.P.A. after his degree, defining his own knowledge about Java and Android development working as the lead Android developer for years. Then he joined J.P. Morgan & Chase, strengthening his skills about security and performance in software development and Android platform in particular.
Read more about Diego Grancini