Reader small image

You're reading from  Flutter Cookbook, Second Edition - Second Edition

Product typeBook
Published inMay 2023
Reading LevelIntermediate
PublisherPackt
ISBN-139781803245430
Edition2nd Edition
Languages
Tools
Right arrow
Author (1)
Simone Alessandria
Simone Alessandria
author image
Simone Alessandria

Simone Alessandria wrote his first program when he was 12. It was a text-based fantasy game for the Commodore 64. Now, he is a trainer (MCT), author, speaker, passionate software architect, and always a proud coder. He is the founder and owner of Softwarehouseit. His mission is to help developers achieve more through training and mentoring. He has authored several books on Flutter, including Flutter Projects, published by Packt, and web courses on Pluralsight and Udemy.
Read more about Simone Alessandria

Right arrow

Using the device’s camera

In this recipe, you will use the Camera plugin to create a canvas for ML Kit’s vision models. The camera plugin is not related to ML, but being able to take pictures is one of the prerequisites for ML visual functions that you will use in the following recipes in this chapter. Of course, you can also skip this recipe and use images you download from the web if you prefer.

By the end of this recipe, you will be able to use the device’s cameras (front and rear) to take pictures and use them in your apps.

Getting ready

For this recipe, you should create a new project and set up Firebase as described in Chapter 13, Using Firebase, in the Configuring a Firebase app recipe.

How to do it...

In this recipe, you will add the camera functionality to your app. Users will be able to take a picture with the front or rear camera of their device. Follow these steps:

  1. In the dependencies section of the project’s...
lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Flutter Cookbook, Second Edition - Second Edition
Published in: May 2023Publisher: PacktISBN-13: 9781803245430

Author (1)

author image
Simone Alessandria

Simone Alessandria wrote his first program when he was 12. It was a text-based fantasy game for the Commodore 64. Now, he is a trainer (MCT), author, speaker, passionate software architect, and always a proud coder. He is the founder and owner of Softwarehouseit. His mission is to help developers achieve more through training and mentoring. He has authored several books on Flutter, including Flutter Projects, published by Packt, and web courses on Pluralsight and Udemy.
Read more about Simone Alessandria