Reader small image

You're reading from  Application Development with Qt Creator - Third Edition

Product typeBook
Published inJan 2020
Reading LevelBeginner
Publisher
ISBN-139781789951752
Edition3rd Edition
Languages
Right arrow
Author (1)
Lee Zhi Eng
Lee Zhi Eng
author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

Right arrow

Creating simple Qt Widgets

Playing with the widgets in Qt Creator is the best way to get a feel for what's available, but it's worth commenting on a few of the classes you're likely to use the most. We've already talked about menus; next, let's look at buttons, text input, and combo boxes. If you're curious what any of these widgets look like, fire up Qt Designer and make one:

Qt's button classes that implement push-buttons, checkboxes, and radio buttons all inherit from the QAbstractButton class. You can drag out any of the concrete subclasses of QAbstractButton in Qt Creator's Designer or instantiate them programmatically. Through QAbstractButton, all buttons have the following properties:

  • checkable: This is a Boolean flag indicating whether the button has a checkbox behavior. By default, the value for this property is false.
  • checked...
lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Application Development with Qt Creator - Third Edition
Published in: Jan 2020Publisher: ISBN-13: 9781789951752

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng