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Building an FPS Game with Unity

You're reading from  Building an FPS Game with Unity

Product type Book
Published in Oct 2015
Publisher
ISBN-13 9781782174806
Pages 326 pages
Edition 1st Edition
Languages

Table of Contents (18) Chapters

Building an FPS Game with Unity
Credits
Foreword
About the Author
Acknowledgment
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started on an FPS 2. Building Custom Weapons 3. Prototyping Levels with Prototype 4. Creating Exterior Environments 5. Building Encounters 6. Breathing Life into Levels 7. Adding Polish with ProBuilder 8. Creating a Custom GUI 9. Finalizing Our Project Index

Upgrading from Prototype to ProBuilder


Upgrading our projects so we can use them in ProBuilder isn't as simple as deleting Prototype and adding ProBuilder because of the way it is programmed; they both use different types of components. Thankfully, there is a tool that can act as a intermediate stage and that will save all of the data needed so we won't have to redo everything. So let's learn how to go about doing it.

Note

Before continuing, I do want to mention that the upgrade process is not reversible, and if an error occurs, you will almost certainly lose all your work. Make a backup of your entire project before attempting to do this!

It's also important to note if you are using ProBuilder Basic and updating to Advanced and are using 2.4.7 or higher, all you need to do is import your new package.

To be completely sure of the steps needed and what to do for whatever version of the tools you're using check out the following page: http://www.protoolsforunity3d.com/docs/probuilder/#installingAndUpgrading...

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