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Building an FPS Game with Unity

You're reading from  Building an FPS Game with Unity

Product type Book
Published in Oct 2015
Publisher
ISBN-13 9781782174806
Pages 326 pages
Edition 1st Edition
Languages

Table of Contents (18) Chapters

Building an FPS Game with Unity
Credits
Foreword
About the Author
Acknowledgment
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started on an FPS 2. Building Custom Weapons 3. Prototyping Levels with Prototype 4. Creating Exterior Environments 5. Building Encounters 6. Breathing Life into Levels 7. Adding Polish with ProBuilder 8. Creating a Custom GUI 9. Finalizing Our Project Index

Integrating an AI system – RAIN


Artificial intelligence (AI) is one of the things that can make or break a game. In this section, you will learn how to integrate an AI package for Unity in order to have characters roam around and attack players.

At the time of writing this, people generally tend to either use RAIN by Rival Theory (http://rivaltheory.com/rain/download/) or Shooter AI by Gateway Games (https://www.assetstore.unity3d.com/#/content/11292) if they are not writing their own package when dealing with AI using UFPS.

In this book, we will discuss both tools using RAIN to create a melee attacking enemy and Shooter AI to create a basic ranged shooting enemy. This is so that you have a better idea of how each works, and you can then weigh their pros and cons for your own title.

Note that I will mention the differences in using both tools in this chapter, but in later chapters, you will be able to choose which of the following you'd like to use for your own levels and encounters.

To start...

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