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Unity Game Optimization - Third Edition

You're reading from  Unity Game Optimization - Third Edition

Product type Book
Published in Nov 2019
Publisher Packt
ISBN-13 9781838556518
Pages 404 pages
Edition 3rd Edition
Languages
Authors (2):
Dr. Davide Aversa Dr. Davide Aversa
Profile icon Dr. Davide Aversa
Chris Dickinson Chris Dickinson
Profile icon Chris Dickinson
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Table of Contents (15) Chapters

Preface 1. Section 1: Base Scripting Optimization
2. Evaluating Performance Problems 3. Scripting Strategies 4. Section 2: Graphical Optimizations
5. The Benefits of Batching 6. Optimizing Your Art Assets 7. Faster Physics 8. Dynamic Graphics 9. Section 3: Advance Optimizations
10. Optimizations for Virtual and Augmented Reality 11. Masterful Memory Management 12. The Data-Oriented Technology Stack 13. Tactical Tips and Tricks 14. Other Books You May Enjoy

Physics performance optimizations

In this section, we will go over several techniques, optimizations, tricks, and settings that will allow your game to extract every drop of physics performance from your game. This includes how to set up your scene, learn when to use static colliders, how to configure the Collision Matrix, when to use triggers instead of Rigidbodies, and much more. Let's go over all of these, one by one.

Scene setup

Firstly, there are several best practices we can apply to our scenes to improve the consistency of the physics simulation. Note that several of these techniques will not necessarily improve CPU or memory usage, but they will result in a reduced likelihood of instability from the physics engine...

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