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Unity Game Optimization - Third Edition

You're reading from  Unity Game Optimization - Third Edition

Product type Book
Published in Nov 2019
Publisher Packt
ISBN-13 9781838556518
Pages 404 pages
Edition 3rd Edition
Languages
Authors (2):
Dr. Davide Aversa Dr. Davide Aversa
Profile icon Dr. Davide Aversa
Chris Dickinson Chris Dickinson
Profile icon Chris Dickinson
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Table of Contents (15) Chapters

Preface 1. Section 1: Base Scripting Optimization
2. Evaluating Performance Problems 3. Scripting Strategies 4. Section 2: Graphical Optimizations
5. The Benefits of Batching 6. Optimizing Your Art Assets 7. Faster Physics 8. Dynamic Graphics 9. Section 3: Advance Optimizations
10. Optimizations for Virtual and Augmented Reality 11. Masterful Memory Management 12. The Data-Oriented Technology Stack 13. Tactical Tips and Tricks 14. Other Books You May Enjoy

Audio

As a framework, Unity can be used to build anything from small applications that require only a handful of sound effects and a single background track to huge role-playing games that need millions of lines of spoken dialog, music tracks, and ambient sound effects. Regardless of the actual scope of the application, audio files are often a significant contributor to the application size after it is built (sometimes called its disk footprint). Moreover, many developers are surprised to find that runtime audio processing can turn into a significant source of CPU and memory consumption.

Audio is often neglected on both sides of the gaming industry: developers tend not to commit many resources to it until the last minute and users rarely pay attention to it. Nobody notices when audio is handled well, but we all know what lousy audio sounds like—it's instantly recognizable...

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