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You're reading from  Mastering Kubernetes, - Third Edition

Product typeBook
Published inJun 2020
PublisherPackt
ISBN-139781839211256
Edition3rd Edition
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Author (1)
Gigi Sayfan
Gigi Sayfan
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Gigi Sayfan

Gigi Sayfan has been developing software for 25+ years in domains as diverse as instant messaging, morphing, chip fabrication process control, embedded multimedia applications for game consoles, brain-inspired ML, custom browser development, web services for 3D distributed game platforms, IoT sensors, virtual reality, and genomics. He has written production code in languages such as Go, Python, C, C++, C#, Java, Delphi, JavaScript, and even Cobol and PowerBuilder for operating systems such as Windows (3.11 through 7), Linux, macOS, Lynx (embedded), and Sony PlayStation. His technical expertise includes databases, low-level networking, distributed systems, containers, unorthodox user interfaces, modern web applications, and general SDLC.
Read more about Gigi Sayfan

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Writing your own CNI plugin

In this section, we will look at what it takes to actually write your own CNI plugin. First, we will look at the simplest plugin possible – the loopback plugin. Then, we will examine the plugin skeleton that implements most of the boilerplate associated with writing a CNI plugin. Finally, we will review the implementation of the bridge plugin. Before we dive in, here is a quick reminder of what a CNI plugin is:

  • A CNI plugin is an executable
  • It is responsible for connecting new containers to the network, assigning unique IP addresses to CNI containers, and taking care of routing
  • A container is a network namespace (in Kubernetes, a pod is a CNI container)
  • Network definitions are managed as JSON files, but stream to the plugin via standard input (no files are being read by the plugin)
  • Auxiliary information can be provided via environment variables

First look at the loopback plugin

The loopback plugin simply...

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Mastering Kubernetes, - Third Edition
Published in: Jun 2020Publisher: PacktISBN-13: 9781839211256

Author (1)

author image
Gigi Sayfan

Gigi Sayfan has been developing software for 25+ years in domains as diverse as instant messaging, morphing, chip fabrication process control, embedded multimedia applications for game consoles, brain-inspired ML, custom browser development, web services for 3D distributed game platforms, IoT sensors, virtual reality, and genomics. He has written production code in languages such as Go, Python, C, C++, C#, Java, Delphi, JavaScript, and even Cobol and PowerBuilder for operating systems such as Windows (3.11 through 7), Linux, macOS, Lynx (embedded), and Sony PlayStation. His technical expertise includes databases, low-level networking, distributed systems, containers, unorthodox user interfaces, modern web applications, and general SDLC.
Read more about Gigi Sayfan