In this chapter, we introduced Perlin noise – which is currently the most popular algorithm for simulating random textures and processes. We gave detailed explanations for basic Perlin noise and multi-scale Perlin noise calculations, and presented implementation of the Perlin noise algorithms in Silverlight. Finally, we provided code and explanations for Perlin noise cloud and fire simulations.
In the next chapter we will talk about three-dimensional animation capabilities in Silverlight starting with projection transform and ending with the description of the XNA subset available in Silverlight.