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WebGL HOTSHOT

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Learn
  • Get well-versed with fundamental technologies of 3D graphics including the design of 3D objects, lighting scenes, and viewing scenes from various camera positions
  • Discover how to send data to control 3D from a web browser to the graphics card for rich and engaging graphical presentation
  • Understand the role of graphics card programming using shader languages to control the appearance of a 3D scene down to each individual pixel
  • Explore how to load 3D objects created by artists in modeling tools in the background
  • Integrate Web3D content with databases and other web applications such as social media to extend common applications with 3D
  • Control the parameters of cameras such as field-of-view, removal of distant objects, and environmental effects such as fog and night scenes
About

This book presents many popular applications for the Web including examples of deploying 3D applications such as building interactive products for e-commerce, extending social media, visualizing big data, and more. It helps you master how to instantly create and deploy Web3D content, demonstrating a variety of common and unique web applications and exploring the artistic features of 3D. It is ideal for current web developers or those looking for a starting point to learn about 3D graphics technology in a bleeding-edge field.

Features
  • Simple, ready-to-use interactive 3D demonstrations and explanations for a variety of popular and innovative websites
  • Detailed overview of how to build 3D environments including features such as designing, navigating, and interacting in 3D scenes
  • Instantly deploy 3D websites for a variety of applications including e-commerce, social media, visualizing big data, and mobile devices
Page Count 306
Course Length 9 hours 10 minutes
ISBN 9781783280919
Date Of Publication 25 May 2014
Mission briefing
Demonstrating environment mapping for reflections
Bending of light – calculating refraction for surfaces such as water
Creating surfaces – depth, non-smooth, natural, and realistic with normal maps
Rendering a scene as a texture to view multiple cameras simultaneously
Mission accomplished
Hotshot challenges

Authors

Mitch Williams

Mitch Williams has been involved with 3D graphics programming and Web3D development since its creation in the mid 1990s. He began his career writing software for digital imaging products before moving on as Manager of Software for Vivendi Universal Games. In the late 1990s, he started 3D-Online, his own company, where he created "Dynamic-3D", a Web3D graphics engine. He has worked on various projects ranging from interactive 3D medical procedures, online 3D training for the Department of Defense, creating one of the first 3D mobile games prior to the launch of the iPhone, and graphics card shader language programming. He has been teaching Interactive 3D Media at various universities including UC Berkeley, UC Irvine, and UCLA Extension.