Learning WebRTC

More Information
Learn
  • Understand the underlying platform that WebRTC is built upon
  • Create applications that utilize your web camera and microphone
  • Build your very own signaling server from scratch
  • Enable your applications to communicate with multiple users
  • Share data and files across peer-to-peer connections using WebRTC
  • Implement best practices to secure and make a WebRTC application perform
  • Get to know more about multi-peer mesh networks for more than two users
  • Learn the best practices behind traversing networks, signaling, security, and data transport in WebRTC applications
  • Use full mesh networks, partial mesh networks, and multipoint control units to manage your applications
About

The book begins by teaching you how to capture audio and video streams from the browser using the Media Capture and Streams API.

You will then create your first WebRTC application capable of audio and video calling. The book will also give you in-depth knowledge about signaling and building a signaling server in Node.js. While being introduced to the RTCDataChannel object, you will learn how it relates to WebRTC and how to add text-based chat to your application. You will also learn to take your application further by supporting multiple users through different technologies and scale its performance and security. This book will also cover several theories using full mesh networks, partial mesh networks, and multipoint control units. By the end of this book, you will have an extensive understanding of real-time communication and the WebRTC protocol and APIs.

Features
  • Create easy-to-use real-time communication applications using WebRTC platform
  • Learn the best practices behind traversing networks, signaling, security, and data transport in WebRTC applications
  • Use full mesh networks, partial mesh networks, and multi point control units to manage your applications
Page Count 186
Course Length 5 hours 34 minutes
ISBN 9781783983667
Date Of Publication 29 Jun 2015

Authors

Dan Ristic

Dan Ristic is a frontend engineer and evangelist for Open Web. He strives to push the Web forward with new and creative ideas using the latest technologies. He attended the University of Advancing Technology, Arizona, where he furthered his engineering knowledge and fueled his passion for the Web. He has been writing applications on the Web ever since.

He currently lives and works in San Francisco as a senior software engineer at Sony Network Entertainment International. At Sony, he is responsible for managing the frontend application architecture and delivering the PlayStation Store to millions of users. In his free time, he can be found hiking, exploring, working on projects, and attending events.