Detecting collisions
We don't need to detect everything bumping into everything else. Specifically we need to detect the following three cases:
- An alien bumping into the player- resulting in losing a life
- The alien laser bumping into the player resulting in losing a life
- The player's laser bumping into an alien resulting in the score going up, a particle effect explosion and the dead alien being respawned.
In the update method of the PhysicsEngine class change the return statement as highlighted next
// This signature and much more will change later in the project
boolean update(long fps, ArrayList<GameObject> objects,
GameState gs, SoundEngine se,
ParticleSystem ps){
// Update all the game objects
for (GameObject object : objects) {
if (object.checkActive()) {
object.update(fps, objects
.get(Level.PLAYER_INDEX).getTransform());
}
}
if(ps.mIsRunning){
ps.update(fps);...