Coding the GameObjectBlueprint class
Create a new header file in the Header Files/FileIO filter called GameObjectBlueprint.h and add the following code:
#pragma once
#include<vector>
#include<string>
#include<map>
using namespace std;
class GameObjectBlueprint {
private:
    string m_Name = "";
    vector<string> m_ComponentList;
    string m_BitmapName = "";
    float m_Width;
    float m_Height;
    float m_LocationX;
    float m_LocationY;
    float m_Speed;
    bool m_EncompassingRectCollider = false;
    string m_EncompassingRectColliderLabel = "";   Â
public:
    float getWidth();
    void setWidth(float width);
    float getHeight();
   ...