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Solidity Programming Essentials

You're reading from   Solidity Programming Essentials A guide to building smart contracts and tokens using the widely used Solidity language

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Product type Paperback
Published in Jun 2022
Publisher Packt
ISBN-13 9781803231181
Length 412 pages
Edition 2nd Edition
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Author (1):
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 Modi Modi
Author Profile Icon Modi
Modi
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Toc

Table of Contents (21) Chapters Close

Preface 1. Part 1: The Fundamentals of Solidity and Ethereum
2. Chapter 1: An Introduction to Blockchain, Ethereum, and Smart Contracts FREE CHAPTER 3. Chapter 2: Installing Ethereum and Solidity 4. Chapter 3: Introducing Solidity 5. Chapter 4: Global Variables and Functions 6. Chapter 5: Expressions and Control Structures 7. Part 2: Writing Robust Smart Contracts
8. Chapter 6: Writing Smart Contracts 9. Chapter 7: Solidity Functions, Modifiers, and Fallbacks 10. Chapter 8: Exceptions, Events, and Logging 11. Chapter 9: Basics of Truffle and Unit Testing 12. Chapter 10: Debugging Contracts 13. Part 3: Advanced Smart Contracts
14. Chapter 11: Assembly Programming 15. Chapter 12: Upgradable Smart Contracts 16. Chapter 13: Writing Secure Contracts 17. Chapter 14: Writing Token Contracts 18. Chapter 15: Solidity Design Patterns 19. Assessments 20. Other Books You May Enjoy

Understanding return

Returning data is an integral part of a Solidity function. Solidity provides two different syntaxes for returning data from a function. In the following code sample, two functions – getBlockNumber and getBlockNumber1 – are defined. The getBlockNumber function returns uint without naming the return variable. In such cases, developers can resort to using the return keyword explicitly to return from the function.

The getBlockNumber1 function returns uint and also provides a name for the variable. In such cases, developers can directly use and return this variable from a function without using the return keyword, as shown in the following code listing:

// SPDX-License-Identifier: MIT
pragma solidity >=0.7.0 <0.9.0;
contract ReturnValues {
    uint counter;
    function setNumber() public {
       counter = block.number;
    }
   ...
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