Summary
In this chapter, you learned how to work with various fun tricks of the Geometry Node editor, such as volume cubes. Alongside that, you learned to work with weight painting and Geometry Proximity calculations. To top this chapter off, you also learned how to merge objects together using the Volume Cube and Geometry Proximity nodes.
In the next chapter, we’ll go over some troubleshooting that might occur on your road to learning about Geometry Nodes and how to solve your problems.
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