Summary
In this chapter, the process of baking in the Geometry Node editor was explored.
Baking was explained as solidifying simulation data to improve performance and consistency. The benefits of baking were highlighted, such as speeding up workflows by preventing unnecessary recalculations.
We were also introduced to the Bake node, along with its features, including mode selection, bake buttons, and input/output functionality.
A practical example demonstrated how to bake parts of a node tree to optimize performance while maintaining flexibility to rebake when needed. Troubleshooting tips were provided to address common issues, such as ensuring project files are saved and rebaking outdated data.
In the exercise, we attempted to bake one of our previous exercises from Chapter 16, where we baked a large number of points forming a galaxy.
In the next chapter, we’ll learn how to simulate bugs crawling on objects.