Setting up the scene
Let’s start off this exercise by following these steps to set up our scene:
- Add an Icosphere object to our Viewport. Let’s give it a Subdivisions count of
4and a Radius value of3meters. Let’s also Shade Smooth our object. - Next, we’ll head to the Geometry Node editor and add a geometry node tree to this Icosphere object.
- We want to start off by instancing some points. To do that, let’s use a Distribute Points on Faces node. Drop it between the Group Input and Group Output nodes.
We’ll see a bunch of points appear, but it is way too much. Let’s turn our Density value down to 2.
- We also want to keep seeing our original Icosphere object, so let’s add a Join Geometry node at the end of our node tree and connect our original mesh to it.
Now that we have our points visible along with our Icosphere object, it’s time to start procedurally moving these...