Moving points over the surface
It’s now time to make our points move. To get started, follow these steps:
- Let’s add a Simulation Zone between the Distribute Points on Faces node and the Join Geometry node.
- Following that, drop in a Set Position node in our Simulation Zone. This node will be responsible for modifying the position of our points each frame.
Nothing will happen yet because we haven’t given any input to our Set Position node yet.
- As our input, let’s use Noise Texture set to 4D with a Scale value of
0.1and a Detail value of0. - Connect the Color output of the Noise Texture node to the Offset input of the Set Position node.
- When we hit play, we can see that our points fly away. This is because we didn’t subtract our Noise Texture value by
0.5yet. - To do that, let’s add a Vector Math node set to Subtract with a value of
0.5and drop it between the Noise Texture node and the Set...