Baking in the Geometry Node Editor
In the previous chapter, we learned how to utilize mathematics to create a procedural fountain created from points. In this chapter, we’ll learn how to bake parts of node trees and simulations using the Bake node in the Geometry Node editor.
While creating dynamic procedural systems is powerful, it can be computationally demanding. Baking is the essential next step in the workflow, allowing you to “lock in” your results for vastly improved performance. This skill is crucial for finalizing simulations or preparing complex assets for animation and rendering.
In this chapter, we’ll cover the following main topics:
- What is baking?
- The Bake node
- Baking in your node tree
- Troubleshooting with baking
- Exercise – baking a simulation
The overall goal of this chapter is to teach you how to use the Bake node to freeze the results of complex Geometry Nodes setups and simulations...