Summary
We started this chapter by understanding the Geometry Node connection and its applicability. We also looked at some of the different types of geometry that this node can modify and create. We’ve also covered the various node inputs and outputs present in the Geometry Node editor. This includes the vector, boolean, color, integer, value, string, material, and geometry inputs, along with the different shapes of nodes. We have explained how to access the Geometry Node editor in various ways, how the node system works, how it flows, and everything there is to know about this new system in Blender. Having read this chapter, you will now understand how this Geometry Node system works and what kinds of node connections are available in the Geometry Node editor. In the next chapter, we’ll go over the nodes you’ll be needing the most in your basic projects.