Summary
In this chapter, we learned how to work with some of the mesh manipulation nodes of the Geometry Nodes workspace; these include the Extrude Mesh node, the Mesh Boolean node, and the Set Position node. You also learned how to utilize these with other nodes, such as a Random Value node. You have utilized all these nodes in making a procedural pyramid generator.
In the next chapter, you’ll put your skills to use where you will be creating a procedural plant generator.
Join our community on Discord
Join our community’s Discord space for discussions with the author and other readers:
https://packt.link/geometry-nodes-blender
