Building a viewport preview
A viewport preview prioritizes speed by using simplified calculations, lower geometry resolution, and fewer simulation steps, giving you fast, interactive feedback. In contrast, the final render uses full, high-quality settings for maximum accuracy, which can lead to a completely different and more detailed result.
We can achieve this by splitting up our node tree into two parts, one track for a viewport preview and one for a final render, just like we demonstrated in Figure 20.1. Here are the steps for setting this up:
- To get started, duplicate the current Repeat Zone along with the Cube node, and put it right below the current node tree.
- Connect the Position output of the Geometry Proximity node to the Position input of the Set Position node. We will not be making use of the mixed vector because this is just a viewport preview, which does not have to be accurate.
- Lower the Iteration value from the duplicated Repeat Zone to
10...