Understanding the Geometry Nodes system
The Geometry Node editor is a feature in Blender 3.0. Over a period of time, it has evolved into a very useful tool that every CG artist should know. Geometry Nodes is all about procedurally modeling your mesh which can help with big scenes where you need lots of objects to have variation. For example, if you are making a forest, every tree needs to have randomness; otherwise, the scene will look like a render. To add variation to trees, we can utilize Geometry Nodes. Previously, creators would use hair particles to scatter objects along a mesh. With Geometry Nodes, this is no longer needed. Geometry Nodes will help in scattering all objects just the way you want. There are lots of ways to scatter your objects. We will also go over the various nodes to randomize these instances. The idea of Geometry Nodes is to procedurally generate a complex mesh out of a basic and simple input.This is not the only thing that Geometry Nodes can do though, in the...