Setting up our project
Let’s start by creating a new Blender project and heading to the Blender Viewport. We will need to add some objects to our scene.
Follow these steps to get started with setting up our Viewport:
- Let’s begin by deleting all the current objects (such as a cube, camera, and light) in our scene and adding some mesh objects.
- For this demo, we chose to add the Suzanne (Monkey) mesh, a cone, and a cube, but you are free to choose your own objects. We placed the objects around in a randomized manner, as you can see in Figure 20.3:
Figure 20.3: Your current viewport scene
- Once you are done with this, go ahead and select all the objects and add them to a new collection. This can be done by pressing M in the Viewport and then selecting New Collection. Let’s name the collection
Shrinkwrapping.
This is how the Outliner should look:
Figure 20.4: Blender Outliner
- The next step is...