Creating a Shrinkwrapping Simulation
In the previous chapter, we learned how to create bugs crawling on objects. In this chapter, we’ll take a look at the process of how to shrinkwrap objects using Geometry Nodes.
In 3D simulation, shrinkwrapping is a process that creates a simplified, watertight mesh that envelops a more complex 3D model or assembly.
Just like in the real world, it creates the effect of sucking the air out of a bag with an object inside. That’s what we’re going to recreate today in the Simulation Zone and the Repeat Zone.
These objects will be the objects that we will shrinkwrap together, as seen in the examples of Figure 20.1:
Figure 20.1: Example of what we’ll make in this chapter
We will start by placing some objects around in our Viewport. Then, using the Geometry Proximity node, we will find the closest point of a bounding box between our objects. With this, we can create an animation of the object being shrinkwrapped...