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Practical C++ Game Programming with Data Structures and Algorithms

You're reading from   Practical C++ Game Programming with Data Structures and Algorithms Write high-performance code and solve game development challenges with expert-led C++ solutions

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Product type Paperback
Published in Jun 2025
Publisher Packt
ISBN-13 9781835889862
Length 408 pages
Edition 1st Edition
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Authors (2):
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Zhenyu George Li Zhenyu George Li
Author Profile Icon Zhenyu George Li
Zhenyu George Li
Charles Shih-I Yeh Charles Shih-I Yeh
Author Profile Icon Charles Shih-I Yeh
Charles Shih-I Yeh
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Toc

Table of Contents (18) Chapters Close

Preface 1. Part 1: Data Structure and Algorithm Fundamentals
2. Gearing Up: C++ for Game Development FREE CHAPTER 3. Data Structures in Action: Building Game Functionality 4. Algorithms Commonly Utilized in Game Development 5. Part 2: Graphics Algorithms in Practice
6. 2D Rendering and Effects 7. The Camera and Camera Controls 8. 3D Graphics Rendering 9. Rendering a 3D Game World 10. Part 3: Breathing Life into Your Games
11. Animating Your Characters 12. Building AI Opponents 13. Machine Learning Algorithms for Game AI 14. Part 4: Reflecting and Moving Forward
15. Continuing Your Learning Journey 16. Other Books You May Enjoy
17. Index

Understanding how neural networks predict

The prediction process used to generate the output value in a neural network is known as forward propagation. During this process, input values are passed through the network’s layers, where each neuron applies a mathematical operation to the data, such as multiplication by weights and the addition of biases. The result of each operation is passed to the next layer until the output is produced.

This process is essential for making predictions or decisions based on the given inputs and is a key mechanism in neural networks. Therefore, the weights of each neuron play a crucial role in the prediction process.

Imagine a turret on a battlefield tasked to defend the gate of a base from the player. The turret’s system takes two inputs:

  • Distance of the player from the turret
  • Angular difference required for the turret to aim at the player

Based on these inputs, the system produces an output value between...

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