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Procedural 3D Modeling Using Geometry Nodes in Blender

You're reading from   Procedural 3D Modeling Using Geometry Nodes in Blender Discover the node-based workflow for physics-based and procedural modeling using Blender 4.5 LTS

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Product type Paperback
Published in Oct 2025
Publisher Packt
ISBN-13 9781836203018
Length 428 pages
Edition 2nd Edition
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Table of Contents (32) Chapters Close

Preface
1. Part I: Familiarizing Yourself with the Node System
2. An Introduction to Geometry Nodes FREE CHAPTER 3. Understanding the Functionality of Basic Nodes 4. Must-Have Add-Ons for Building Node Trees 5. Part II: Creating a Mesh in the Geometry Nodes System
6. Making Use of Node Primitives 7. Distributing Instances onto a Mesh 8. Working with the Spreadsheet in Blender 9. Creating and Modifying Text in the Geometry Node Editor 10. Part III: Modifying Meshes and Curves in the Geometry Nodes System
11. Editing Curves with Nodes 12. Manipulating Mesh Using Geometry Nodes 13. Part IV: Hands-On Projects Involving Advanced Workflow Techniques
14. Creating a Procedural Plant Generator 15. Creating a Procedural Brick Wall Generator 16. Constructing a Procedural LED Panel 17. Part V: Best Practices to Improve Your Workflow
18. Tips and Tricks for the Geometry Node Editor 19. Troubleshooting the Most Common Problems in Geometry Nodes 20. Part VI: Familiarizing with the Simulation Zone
21. Introduction to the Simulation Zone 22. Experimenting with Points in the Simulation Zone 23. Creating a Procedural Fountain Using Points 24. Baking in the Geometry Node Editor 25. Part VIII: Intermediate Exercises to Improve Your Workflow
26. Simulating Bugs Crawling on Objects 27. Creating a Shrinkwrapping Simulation 28. Common Issues Users Experience with Simulation Zone 29. Unlock Your Book’s Exclusive Benefits 30. Other Books You May Enjoy
31. Index

Understanding the Geometry Nodes system

The Geometry Node editor is a feature in Blender 3.0. Over a period of time, it has evolved into a very useful tool that every CG artist should know. Geometry Nodes is all about procedurally modeling your mesh which can help with big scenes where you need lots of objects to have variation. For example, if you are making a forest, every tree needs to have randomness; otherwise, the scene will look like a render. To add variation to trees, we can utilize Geometry Nodes. Previously, creators would use hair particles to scatter objects along a mesh. With Geometry Nodes, this is no longer needed. Geometry Nodes will help in scattering all objects just the way you want. There are lots of ways to scatter your objects. We will also go over the various nodes to randomize these instances. The idea of Geometry Nodes is to procedurally generate a complex mesh out of a basic and simple input.This is not the only thing that Geometry Nodes can do though, in the...

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Procedural 3D Modeling Using Geometry Nodes in Blender
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Procedural 3D Modeling Using Geometry Nodes in Blender - Second Edition
Published in: Oct 2025
Publisher: Packt
ISBN-13: 9781836203018
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