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Virtual Filmmaking with Unreal Engine 5

By Hussin Khan
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  1. Free Chapter
    Part 1:Pre-Production: Project Development and Gathering Resources
About this book
Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you’ll first collect references and create a simple storyboard to plan your shots. Then you'll begin to create virtual environments, importing 3D models and adding materials and textures to create photorealistic, dynamic worlds. After that, you’ll learn how to create actors using highly customizable MetaHumans, understanding how to import, re-target, and animate them. Finally, you’ll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you’ll have honed your skills, discovered new tools for your toolkit, and gained the confidence to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.
Publication date:
February 2024
Publisher
Packt
Pages
480
ISBN
9781801813808

 

Part 1:Pre-Production: Project Development and Gathering Resources

In this part, you will embark on a journey into the world of creative storytelling and cinematic virtual film production. In Chapter 1, you’ll delve into the fundamentals of Unreal Engine 5, laying the groundwork for your creative endeavors. We then move on to Chapter 2, where the principles of photography, film cameras, and lenses are demystified, providing a solid foundation for visual storytelling. Finally, in Chapter 3, you’ll explore the art of storytelling and learn how to bring your ideas to life through the creation of a compelling storyboard.

This part includes the following chapters:

  • Chapter 1, Getting Started with Unreal Engine
  • Chapter 2, Understanding the Principles of Photography, Film Cameras, and Lenses
  • Chapter 3, Understanding the Art of Storytelling and Creating Your Storyboard
About the Author
  • Hussin Khan

    Hussin Khan is an authorized Unreal Engine Instructor (UAI) with a decade of experience as an educator. As a former head of education at an Academy Award-winning studio, Rhythm & Hues, he was involved in the production of movies such as Life of Pi (2012), 2036 Origin Unknown (2018), and, more recently, Rift, an animated movie made entirely using Unreal Engine by HaZimation. Currently, Hussin runs EFXCO Academy, a creative-based training academy in Malaysia, which offers professional training and certification in graphics and motion design, game development, virtual reality, and visual effects. He is also a certified instructor for Nuke and Unity. Hussin holds a firm conviction that real-time production stands poised as the next major breakthrough in the media and entertainment industry.

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Virtual Filmmaking with Unreal Engine 5
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