About this video

This video course introduces you to the powerful Cycles Render engine and more advanced materials for objects. Topics covered will range from organic modeling to node materials to particle systems.

We start with a basic understanding of the Cycles Render engine including the differences between the standard and ray-traced engines. After this we delve into organic modeling techniques using curves to create more natural and smooth shapes typically seen in the real world. Next we understand the concept of UV unwrapping to map textures and other 2D media to a 3D object using seams, while also learning how to tweak and modify UV maps as well as multi-channel U layers. The next part will cover a basic setup for a simple Cycles material shader, which includes simple materials, alpha cut-outs, as well as multi-channel and PBR material shaders to create an extensive range of realistic material shaders for the Cycles Render engine ; you will also acquire a good understanding of how the material node editor works. Moving on we will look at object-based lighting and 360 HDRI environment maps to control an entire scene's lighting; you will learn how lighting can affect a scene and which lighting sources you should use. After that we will learn about simple particle systems, hair/fur generation, and how to instantiate objects. You will utilize particle systems to greatly speed up your workflow, making it easier to generate large scenes with hundreds or thousands of objects. Finally, you will learn about fundamental composting workflows through the node editor and use Color management to give a more authentic and photographic image; this will include more advanced composting techniques such as light flares, depth of field, and adding additional external images to the final render.

By the end of the video course you should have a good understanding of how to add advanced post processing to an image before saving it and how to effectively create a realistic scene using the Cycles Render engine.

Style and Approach

This course will help you create amazing projects with Blender to explore its new features and make use of its powerful tools to produce professional-quality 3D characters and environments.

Publication date:
September 2017
Publisher
Packt
Duration
3 hours 12 minutes
ISBN
9781788391504

About the Author

  • Tim Crellin

    Tim Crellin is a distinguished 3D generalist with over 5 years' experience working with 3D software for game development, animation, and 3D modeling. Tim runs the thatimst3r.com website and the Thatimst3r YouTube channel, which provide more than 200 published video tutorials to the public. Additionally, he has created multiple add-ons, assets, and other resources for the online community, including seven completed games. He is very passionate about teaching others new skills and the concept of open source to make creativity available to everyone!

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Latest Reviews

(3 reviews total)
very useful for my study of blender
Not bad for a beginner to follow along. Sometimes I do not know why the writer uses certain options because there is no explanation. Or it could be me who missed it. Understand that time was short to cram a lot of info in this short video. Overall good introduction.
J'ai, pour le moment, seulement parcouru cette formation mais j'ai beaucoup apprécié ce que j'en ai vu. Un petit regret, je ne domine pas l'anglais parlé et des sous titres, même en anglais, seraient le bienvenus.
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