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Unreal Engine 5 Game Development with C++ Scripting

By ZHENYU GEORGE LI
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  1. Free Chapter
    Chapter 1: Creating Your First Unreal C++ Game
About this book
Unreal Engine is one of the most popular and accessible game engines in the industry, creating multiple job opportunities. Owing to C++ scripting's high performance, advanced algorithms, and engineering maintenance, it has become the industry standard for developing commercial games. However, C++ scripting can be overwhelming for anyone without a programming background. Unreal Engine 5 Game Development with C++ Scripting will help you master C++ and get a head start on your game development journey. You’ll start by creating an Unreal Engine C++ project from the shooter template and then move on to building the C++ project and the C++ code inside the Visual Studio editor. You’ll be introduced to the fundamental C++ syntax and essential object-oriented programming concepts. For a holistic understanding of game development, you’ll also uncover various aspects of the game, including character creation, player input and character control, gameplay, collision detection, UI, networking, and packaging a completed multiplayer game. By the end of this book, you’ll be well-equipped to create professional, high-quality games using Unreal Engine 5 with C++, and will have built a solid foundation for more advanced C++ programming and game development technologies.
Publication date:
August 2023
Publisher
Packt
Pages
384
ISBN
9781804613931

 

Part 1 – Getting Started with Unreal C++ Scripting

In this part, the primary focus will be on providing an introduction to the basics of C++ programming, specifically for game development with Unreal Engine. You will gain knowledge on creating a C++ game project in Unreal, as well as utilizing MS Visual Studio to access and modify the game’s source code. Moreover, essential concepts of C++ and object-oriented programming, along with their syntax, will be introduced. Building upon this foundation, we will examine the generated source code to conduct an initial investigation into the game project.

This part contains the following chapters:

  • Chapter 1, Creating Your First Unreal C++ Game
  • Chapter 2, Editing C++ Code in Visual Studio
  • Chapter 3, Learning C++ and Object-Oriented Programming
  • Chapter 4, Investigating the Shooter Game’s Generated Project and C++ Code
...
About the Author
  • ZHENYU GEORGE LI

    Zhenyu George Li is a passionate video game developer with 20+ years of experience. He has contributed significantly to many games and serves as a senior development consultant at Unity. His early immersion in technologies like C/C++, DirectX, OpenGL, and Windows GUI laid the foundation for his success. Notable titles in his portfolio include Magic Arena, Halo Infinity, Stela, Dead Rising 2, and The Bigs 2. He has gained extensive knowledge in programming, graphics, animation, gameplay, AI, multiplayer, and UI using Unreal and Unity engines. Additionally, he has taught UE at Vancouver Film School and has college teaching experience at College of Interactive Arts and Hefei Union University.

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Unreal Engine 5 Game Development with C++ Scripting
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