Unreal Engine 5 Character Creation, Animation, and Cinematics
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Part 1 Creating 3D Assets
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Free ChapterChapter 1: An Introduction to Blender's 3D Modeling and Sculpting Tools
- Chapter 1: An Introduction to Blender's 3D Modeling and Sculpting Tools
- Technical requirements
- What is 3D modeling?
- Understanding 3D sculpting
- Introducing Blender
- Exploring Blender's modeling tools
- Using modifiers in Blender
- Using Blender's sculpting tools
- Other sculpting tools
- Summary
- Further reading
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Chapter 2: Modeling a Robot Drone Character
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Chapter 3: Let's Sculpt an Alien Plant!
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Chapter 4: UV Maps and Texture Baking
- Chapter 4: UV Maps and Texture Baking
- Technical requirements
- What are textures and materials?
- Understanding UV maps
- UV unwrapping the Alien Plant model
- UV unwrapping the Robot Drone model
- Understanding texture baking
- Introduction to xNormal
- Preparing the Robot Drone model for xNormal
- Baking texture maps
- Summary
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Chapter 5: Texturing Your Models inside Quixel Mixer
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Part 2 Building Your Virtual Movie Set in Unreal Engine 5
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Chapter 6: Exploring Unreal Engine 5
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Chapter 7: Setting Up Materials in UE 5
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Chapter 8: Using MetaHuman to Create a Photorealistic Human for UE5
- Chapter 8: Using MetaHuman to Create a Photorealistic Human for UE5
- Technical requirements
- What is MetaHuman Creator?
- Getting access to MetaHuman Creator
- Launching MetaHuman Creator
- MetaHuman's UI
- Creating a photorealistic female sci-fi character
- Adding your MetaHuman to Unreal Engine 5
- Customizing your character's clothing
- Summary
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Chapter 9: Building a Virtual 3D Movie Set in UE5
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Chapter 10: Adding Lighting and Atmospheric Visual Effects in UE5
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Part 3 Character Rigging for Animation in UE5 with Control Rig
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Chapter 11: Alien Plant Joint Setup in Blender
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Chapter 12: Alien Plant Skinning in Blender
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Chapter 13: Robot Joint Setup and Skinning in Blender
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Chapter 14: Making a Custom Rig for Our Alien Plant with Control Rig
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Chapter 15: Creating a Control Rig with Basic IK Controls for the Robot in UE5
- Chapter 15: Creating a Control Rig with Basic IK Controls for the Robot in UE5
- Technical requirements
- What is IK?
- Creating the controllers for the robot character
- Ordering the control objects in the correct hierarchy and linking them to joints
- Creating an IK controller and testing the whole rig
- Summary
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Part 4 Animation in UE5 Using Control Rig and Sequencer
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Chapter 16: Creating a Simple Swaying Animation Cycle in UE5 Sequencer
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Chapter 17: Creating Three Simple Animations for the Robot in UE5 Sequencer
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Chapter 18: Importing Motion Capture onto the MetaHuman Control Rig
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Chapter 19: Motion Capture Editing and Cleanup Using Control Rig and Sequencer
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Chapter 20: Using Sequencer to Construct Your Final Scene
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Index
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Other Books You May Enjoy
About this
book
Unreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a fraction of the time compared to old methods. This book takes you through the entire 3D movie production pipeline using free (open - source) software.
By following the step-by-step, beginner-friendly tutorials in this book, you'll learn how to create your own custom 3D assets in Blender and texture these 3D assets in Quixel Mixer. Next, you'll take these completed 3D assets into Unreal Engine 5 and use them to build a virtual 3D movie set for your 3D movie. You'll also populate your 3D movie set by using Quixel MegaScans assets and create and customize your own photorealistic human character using MetaHuman Creator and UE5. As you advance, you'll discover how to rig, skin, and animate these 3D assets and characters using Blender and UE5's new Control Rig. Finally, you'll explore the process of setting up your movie cameras and animation sequences and rendering your 3D movie using UE5's Sequencer.
By the end of this Unreal Engine book, you'll have learned how to combine different elements in UE5 to make your own movies and cinematics.
- Publication date:
- June 2022
- Publisher
- Packt
- Pages
- 598
- ISBN
- 9781801812443