About this book
As the film industry has evolved throughout recent years, the use of a real-time film making engine that allows for “live” updates to things like characters, lighting, sounds and camera positions continues to gain importance. The Unity 3D platform has embraced supporting this need through the addition of real-time workflow support that equips animation creators with tools for real-time creation, iteration and collaboration for productions.
This book aims to guide you in your journey by presenting the fundamentals of filmmaking utilizing some of the core tools of Unity. You'll learn to outline your project plan, how to tell a story using Unity, how to use various Unity 3D/third party tools for animation and how to build a working film that can be distributed across various platforms. You will build scenes, import characters into the scenes, add animations, and create dialogs to give your film life. In addition you will gain knowledge on the effective use of camera positions, lighting, sounds and atmosphere to enhance the audience’s relation to the story you are telling.
By the end of this book, you will be able to create your own short film(s) and videos with character(s), and other items found in the set of scene(s) sequences you have selected.
- Publication date:
- June 2023