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Master Inventory System Creation - Unity 6 & Blender Fundamentals
Master Inventory System Creation - Unity 6 & Blender Fundamentals

Master Inventory System Creation - Unity 6 & Blender Fundamentals: Master Game Inventory Systems with Unity and Blender 3D Asset Creation

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Profile Icon Penny de Byl Profile Icon Michael Bridges
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$115.99
Full star icon Half star icon Empty star icon Empty star icon Empty star icon 1.7 (3 Ratings)
Video Feb 2025 15hrs 49mins 1st Edition
Video
$115.99
Subscription
Free Trial
Renews at $19.99p/m
Arrow left icon
Profile Icon Penny de Byl Profile Icon Michael Bridges
Arrow right icon
$115.99
Full star icon Half star icon Empty star icon Empty star icon Empty star icon 1.7 (3 Ratings)
Video Feb 2025 15hrs 49mins 1st Edition
Video
$115.99
Subscription
Free Trial
Renews at $19.99p/m
Video
$115.99
Subscription
Free Trial
Renews at $19.99p/m

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Key benefits

  • Comprehensive inventory development covering coding and UI
  • Hands-on Blender training for modeling and exporting game assets
  • Practical real-world applications for game development and UI design

Description

This course guides you through building an advanced inventory system in Unity. You’ll start by learning inventory algorithms, data structures, and Scriptable Objects to manage items efficiently. Then, you’ll implement key features like adding, removing, and sorting items while designing custom UI elements such as grids, tabs, and 3D previews. You'll also develop item interactions, stacking, and categorization to create a fully functional inventory system. Next, you'll focus on UI integration and player interactions, ensuring seamless item management. You’ll build an intuitive inventory interface, implement drag-and-drop mechanics, and synchronize inventory data with gameplay. You'll also handle item dropping, physics-based interactions, and real-time UI updates. The course then shifts to Blender, where you’ll model, texture, and export 3D assets like potions, shields, and weapons for seamless integration into Unity. By the end, you’ll have a fully interactive inventory system with a polished UI and custom 3D assets. The final sections refine inventory mechanics, optimize performance, and enhance UI responsiveness. Whether you’re a Unity developer, game designer, or 3D artist, this course equips you with the skills to create robust inventory systems for your game projects.

Who is this book for?

This course is ideal for beginner to intermediate Unity and Blender users looking to expand their skills in game development and 3D asset creation. It’s also suited for 3D artists who are proficient in Blender and want to integrate their models into an interactive game environment. Additionally, programmers with basic C# knowledge will gain valuable insights into structuring, managing, and visualizing game inventory systems. Whether you're a game developer, designer, or artist looking to enhance your expertise, this course provides the essential tools to build inventory-driven experiences.

What you will learn

  • Build a complete inventory system with Unity and C#
  • Implement UI elements like inventory grids and tabbed menus
  • Manage item pickup, stacking, sorting, and removal
  • Create game-ready 3D assets with Blender modeling tools
  • Optimize assets with sculpting, texturing, and material setup
  • Sync the UI inventory system with in-game mechanics

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Last updated date : May 13, 2025
Publication date : Feb 12, 2025
Length: 15hrs 49mins
Edition : 1st
Language : English
ISBN-13 : 9781837023554
Languages :
Tools :

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Product feature icon DRM FREE - Read whenever, wherever and however you want
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Product Details

Last updated date : May 13, 2025
Publication date : Feb 12, 2025
Length: 15hrs 49mins
Edition : 1st
Language : English
ISBN-13 : 9781837023554
Languages :
Tools :

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Table of Contents

16 Chapters
Introduction Chevron down icon Chevron up icon
Basic Inventory Algorithms and Data Structures Chevron down icon Chevron up icon
Player Interaction with the Inventory Chevron down icon Chevron up icon
Building a UI Chevron down icon Chevron up icon
Hooking up the UI Inventory to the Player Inventory Chevron down icon Chevron up icon
Scope and Specification Chevron down icon Chevron up icon
Basic Modeling Setup Chevron down icon Chevron up icon
The Potion Vial (Simple) Chevron down icon Chevron up icon
The Shield (Basic) Chevron down icon Chevron up icon
The Sword (Basic) Chevron down icon Chevron up icon
The Axe (Intermediate) Chevron down icon Chevron up icon
Sculpting Our Details Chevron down icon Chevron up icon
Preparing for Texturing Chevron down icon Chevron up icon
Texturing Models Chevron down icon Chevron up icon
Baking Textures Chevron down icon Chevron up icon
Final Words Chevron down icon Chevron up icon

Customer reviews

Rating distribution
Full star icon Half star icon Empty star icon Empty star icon Empty star icon 1.7
(3 Ratings)
5 star 0%
4 star 0%
3 star 33.3%
2 star 0%
1 star 66.7%
Timothy Mar 07, 2025
Full star icon Full star icon Full star icon Empty star icon Empty star icon 3
Educational content is pretty decent but I don't want to condone the use of AI art in paid content
Subscriber review Packt
lesure Mar 16, 2025
Full star icon Empty star icon Empty star icon Empty star icon Empty star icon 1
I have rarely seen such bad tutorials, it's over for Packt
Subscriber review Packt
Paul Jul 20, 2025
Full star icon Empty star icon Empty star icon Empty star icon Empty star icon 1
If you are going to use third part assets, you should tell us how to get them, where do we find them!!!
Subscriber review Packt
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