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Comprehensive inventory development covering coding and UI
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Hands-on Blender training for modeling and exporting game assets
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Practical real-world applications for game development and UI design
This course guides you through building an advanced inventory system in Unity. You’ll start by learning inventory algorithms, data structures, and Scriptable Objects to manage items efficiently. Then, you’ll implement key features like adding, removing, and sorting items while designing custom UI elements such as grids, tabs, and 3D previews. You'll also develop item interactions, stacking, and categorization to create a fully functional inventory system.
Next, you'll focus on UI integration and player interactions, ensuring seamless item management. You’ll build an intuitive inventory interface, implement drag-and-drop mechanics, and synchronize inventory data with gameplay. You'll also handle item dropping, physics-based interactions, and real-time UI updates. The course then shifts to Blender, where you’ll model, texture, and export 3D assets like potions, shields, and weapons for seamless integration into Unity.
By the end, you’ll have a fully interactive inventory system with a polished UI and custom 3D assets. The final sections refine inventory mechanics, optimize performance, and enhance UI responsiveness. Whether you’re a Unity developer, game designer, or 3D artist, this course equips you with the skills to create robust inventory systems for your game projects.
This course is ideal for beginner to intermediate Unity and Blender users looking to expand their skills in game development and 3D asset creation. It’s also suited for 3D artists who are proficient in Blender and want to integrate their models into an interactive game environment. Additionally, programmers with basic C# knowledge will gain valuable insights into structuring, managing, and visualizing game inventory systems. Whether you're a game developer, designer, or artist looking to enhance your expertise, this course provides the essential tools to build inventory-driven experiences.
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Build a complete inventory system with Unity and C#
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Implement UI elements like inventory grids and tabbed menus
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Manage item pickup, stacking, sorting, and removal
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Create game-ready 3D assets with Blender modeling tools
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Optimize assets with sculpting, texturing, and material setup
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Sync the UI inventory system with in-game mechanics