Mastering UDK Game Development HOTSHOT
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Advanced Kismet – Creating a Third-person Platformer
- Advanced Kismet – Creating a Third-person Platformer
- Mission Briefing
- Level and camera creation
- Adding player functionality
- Platforms? In a platformer?
- Collecting collectables
- Making the world come alive
- Mission Accomplished
- You Ready to go Gung HO? A Hotshot Challenge
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Terror in Deep Space
- Terror in Deep Space
- Mission Briefing
- Creating our level and camera
- Adding ship functionality
- Ship particles
- Avoiding obstacles
- Shooting and screen shaking
- Mission Accomplished
- You Ready to go Gung HO? A Hotshot Challenge
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Terror in Deep Space 2: Even Deeper
- Terror in Deep Space 2: Even Deeper
- Mission Briefing
- Creating multiple asteroids
- Spawning enemies
- Opening cutscene
- Player's health/HUD
- Mission Accomplished
- You Ready to go Gung HO? A Hotshot Challenge
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Creating a Custom HUD
- Creating a Custom HUD
- Mission Briefing
- Setting up Flash
- Creating our HUD
- Importing Flash files into UDK
- Mission Accomplished
- You Ready to go Gung HO? A Hotshot Challenge
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Creating Environments
- Creating Environments
- Mission Briefing
- Building the stage
- Creating the backdrop
- Placing assets in the level
- Mission Accomplished
- You Ready to go Gung HO? A Hotshot Challenge
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Dynamic Loot
- Dynamic Loot
- Mission Briefing
- Creating a dynamic object
- Picking up an object
- Dropping the object
- Equipping the object
- Mission Accomplished
- You Ready to go Gung HO? A Hotshot Challenge
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Managing Loot
- Managing Loot
- Mission Briefing
- Adding a cursor
- Customizing buttons and resizing windows
- Building/adding functionality to the inventory
- Importing Flash files into the UDK
- Mission Accomplished
- You Ready to go Gung HO? A Hotshot Challenge
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UnrealScript: A Primer
- UnrealScript: A Primer
- Mission Briefing
- Installing UnCodeX
- Setting up our IDE
- "Hello world!" to UnrealScript
- Creating a flickering light
- Mission Accomplished
- You Ready to go Gung HO? A Hotshot Challenge