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Mastering Adobe Animate 2023 - Third Edition

By Joseph Labrecque
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  1. Free Chapter
    Chapter 1: Exploring Adobe Animate
About this book
Adobe Animate is a platform-agnostic asset creation application that enables you to create motion design and vector animations while facilitating interactivity across other Adobe software such as After Effects, Photoshop, and Illustrator. This book comes packed with explanations of essential concepts and step-by-step walk-throughs of practical examples, guiding you in using Animate to create immersive experiences and breaking the walls of creative limitations. In this third edition, you’ll begin by getting up to speed with the features of Adobe Animate. You'll learn how to set up Animate as a creative platform and explore the enhancements introduced in its most recent versions. The book will show you how to consume and produce media assets for different platforms through the publish and export workflows. You'll explore advanced rigging workflows and discover how to create more dynamic animations with complex depth and movement techniques. As the book demonstrates different ways of channeling your creativity through Animate, you'll be able to build projects such as games, virtual reality experiences, generative art, and apps for various platforms. Finally, this graphic design book covers the different methods used to extend the software to meet various user requirements. By the end of this book, you'll be able to produce a variety of media assets, motion graphic designs, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices.
Publication date:
February 2023
Publisher
Packt
Pages
438
ISBN
9781837636266

 

Part 1: Getting Up to Speed

Welcome to Mastering Adobe Animate 2023 – Third Edition! This book is divided into three parts, each containing a set of chapters that focuses on a variety of fundamental, intermediate, and even advanced topics. This first part of the book includes all the foundational and background content you must understand before tackling the more advanced chapters. You’ll be introduced to a number of must-know concepts and related background information that will be steadily built upon as we proceed through the remainder of the book.

This part comprises the following chapters:

  • Chapter 1, Exploring Adobe Animate
  • Chapter 2, Creating and Animating Shapes
  • Chapter 3, Animating with Symbols, Classic Tweens, and Motion Tweens
About the Author
  • Joseph Labrecque

    Joseph Labrecque is a creative developer, designer, and educator with nearly two decades of experience creating expressive web, desktop, and mobile solutions. He joined the University of Colorado Boulder College of Media, Communication and Information as faculty with the Department of Advertising, Public Relations and Media Design in Autumn 2019. His teaching focuses on creative software, digital workflows, user interaction, and design principles and concepts. Before joining the faculty at CU Boulder, he was associated with the University of Denver as adjunct faculty and as a senior interactive software engineer, user interface developer, and digital media designer. Labrecque has authored a number of books and video course publications on design and development technologies, tools, and concepts through publishers which include LinkedIn Learning, Apress, Peachpit, Packt, and Adobe. He has spoken at large design and technology conferences such as Adobe MAX and for a variety of smaller creative communities. He is also the founder of Fractured Vision Media, LLC; a digital media production studio and distribution vehicle for a variety of creative works. Joseph is an Adobe Education Leader, Adobe Community Expert, and member of Adobe Partners by Design. He holds a bachelor's degree in communication from Worcester State University and a master's degree in digital media studies from the University of Denver.

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