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HTML5 for Flash Developers
HTML5 for Flash Developers

HTML5 for Flash Developers: This is the definitive tutorial on an essential skill for today's Flash developers. Carefully structured, it helps you to make the transition to HTML5 painless by drawing on your existing Flash abilities wherever possible.

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HTML5 for Flash Developers

Chapter 2. Preparing for the Battle

Now that you understand what technologies make up HTML5, we can start getting our hands dirty. But before we jump right into coding HTML, CSS, and JavaScript, we need to cover the fundamentals of the first step of developing a project, asset preparation. Without a design, assets, and content, your web pages won't be very appealing or, for that matter, functional. During the preparation we will also dig into the syntax specification for JavaScript and how it's related to ActionScript 3, to prepare us for full-fledged development in Chapter 3, Scalability, Limitations, and Effects.

In this chapter we will cover:

  • The preparation of common assets such as images, audio, and video for use within an HTML5 document

  • In-browser code outputs and debugging

  • The basics of JavaScript and the syntax variance from ActionScript 3

  • Examples of JavaScript in action and the proper methods for code execution

Preparing the asset


While developing applications in Flash, integrating assets such as images, audio, and video into a typical project can be accomplished in a couple of different ways. You may choose to integrate assets in the typical way by importing them directly in a Flash project library. The addition of an asset into a Flash project results in the asset inclusion into the compiled SWF file. Since all assets are compiled within a single file, there is no need to acquire assets from external resources such as the Internet. Assets within a compiled Flash project are inherently protected from acquisition or being referenced by public.

Unfortunately, assets internally referenced within the project library cannot be updated or changed once the project has been exported. Developing applications such as a video playback UI or photo gallery requires assets to be integrated dynamically, resulting in a single application instance that can be used infinitely. External assets may be integrated...

Debugging and output methods


With the popularity of HTML5 and other heavily client-side driven web content, comes the need for a robust developer toolset to allow for easy debugging and testing of web pages. Fortunately, each of the modern browsers have adapted or integrated some very similar setups for doing just this. One of the most important features within this toolset is the JavaScript console. The JavaScript console is to web developers what the Flash Output window is to Flash developers. This is a critically important area to print data from initialized applications or websites and print statements or values specified within the code. In ActionScript, printing data to the output window is accomplished by using the trace() function. In JavaScript, we utilize the console object's built-in methods for doing the same. Consider the following example:

function calculateSum(a, b) {
  sum = a + b;
  console.log("The sum of " + a + " + " + b + " = " + sum);
}

calculateSum(2, 3);

Tip

This example...

Syntax differences


Now that we have some media to work with and the browser tools at our disposal, let's start some more toying with JavaScript and compare its syntax to what you already know in ActionScript 3.

Variables

Unlike variables declared within ActionScript 3, JavaScript variables are not strictly typed. This takes the familiar ActionScript 3 variable declaration from:

var myVariable:String = 'abc123';

to a simpler syntax within JavaScript which looks as follows:

var myVariable = 'abc123';

This lack of strict typing is referred to as dynamic typing. Variables in JavaScript can be used as any type at any time. Consider this example:

var exampleVar;                      // A undefined variable
exampleVar = "Some example text";    // Variable is now a String
exampleVar = 12345;                  // Variable is now a Number

Dynamic typing allows code to be writing faster by requiring less input from the developer, but this development ease comes at the cost of debugging large applications...

Example JavaScript in action


With all of the JavaScript syntax specifications covered, let's use some of them into a working example and see what happens. Have a look at the following simple HTML document containing JavaScript to sort a randomized array of numbers:

<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="utf-8" />
    <title>Insertion Sort - JavaScript Syntax Example</title>

    <script type="text/javascript">
      // Number of elements to sort.
      elementCount = 10000;	
      // The array which will be sorted.
      sortlist = new Array();

      /**
      * Called on button click.
      */
      function init() {
        // Prepare random array for sorting.
        for(i = 0; i < elementCount; i++)
          sortlist.push(i);

        //shuffle(sortlist);
        sortlist.sort(function() {
          return 0.5 - Math.random();
        });

        // Display the random array prior to sorting.
        console.log(sortlist...

Timing JavaScript execution


One important point to note while dealing with JavaScript execution timing is to be sure that the entire page has finished loading prior to allowing the JavaScript to begin executing its code. The reason for waiting for page to load is to allow all of the assets and external references to load on the page before attempting to manipulate them. If your JavaScript attempts to perform an action on an element that doesn't exist, your application flow could fail. To avoid this issue, we can add an event listener to the DOM allowing it to run only once the page has been completely loaded and comes to display. Utilizing the DOM event for JavaScript offers an easy way to do just this as shown in the following code:

window.addEventListener("load", init, false);

var init = function() {
  // Start everything from in here.
}

Now, when the window has completed its load process the init function is called and the remainder of the application code can begin execution. JavaScript...

Summary


In this chapter, we spent some time to better familiarize ourselves with the process involved in preparing media assets for our HTML5 projects. Also, preparation and integration techniques for each of the typical multimedia formats as well as some popular pieces of software available to aid in getting this done were covered in this chapter. We took a quick jump right into ActionScript 3 versus JavaScript syntax in order to become more familiar with the small but important difference while writing JavaScript compared to ActionScript 3. This sets us up perfectly for Chapter 3, Scalability, Limitations, and Effects, where we will begin putting HTML5 to the limits in order to see what are its limitations and short comings as well as all of the surprising things it can do.

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Key benefits

  • Discover and utilize the wide range of technologies available in the HTML5 stack
  • Develop HTML5 applications with external libraries and frameworks
  • Prepare and integrate external HTML5 compliant media assets into your projects

Description

As the support for HTML5 within modern web browsers grows, the appeal of HTML5 development, especially for Flash developers, is at an all-time high. From 3D interactive multi-user content to high definition video streaming, HTML5 can deliver it all, to almost all modern web browsers, desktops, and mobile platforms. HTML5 for Flash Developers is a practical, targeted guide for developers with previous experience in developing applications in Flash who would like to add HTML5 development to their skill set. By understanding key aspects that make HTML5 development different from Flash you will be able to integrate your current skill set into the HTML5 development paradigm. Starting with identifying the key technologies that make up the HTML5 development stack and how they are utilized to create HTML5 content, HTML5 for Flash Developers will cover the traditional HTML5 application development flow chapter by chapter, while covering many other common tools that are regularly used in HTML5 today.In addition to understanding and writing dependency-free HTML5 code, you will also learn how to build your HTML5 applications on top of popular libraries and frameworks such as jQuery and CreateJS. This book covers how to prepare all of your content and media for integration into your HTML5 application using applications such as the Miro Video Converter or Adobe Photoshop. You will learn ways to not only continue to use Adobe Flash in your HTML5 application content preparation flow, but also how to port your existing Flash content right over to HTML5.Once you understand what it takes to build HTML5 content, you will finish up by learning how to debug, optimize, and prepare your content for release on the Web.

Who is this book for?

This book has been written specifically for Flash developers interested in adding HTML5 development to their skill set. From understanding the elements that make up HTML5 to preparing your HTML5 projects for public release, each chapter covers the essential aspects every developer should be aware of when writing applications for the modern Web.

What you will learn

  • Understand and create HTML5 content utilizing skills from your Flash development experience
  • Integrate popular external open source libraries and frameworks
  • Create interactive HTML5 content using CSS and JavaScript
  • Prepare and integrate multimedia and understand browser playback limitations
  • Locate and utilize HTML5 development tools and editors
  • Optimize your content for fast delivery over the Web
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Publication date : Jul 26, 2013
Length: 322 pages
Edition : 1st
Language : English
ISBN-13 : 9781849693325
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Length: 322 pages
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Language : English
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Frequently bought together


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HTML5 Web Application Development By Example : Beginner's guide
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Table of Contents

10 Chapters
Why HTML5? Chevron down icon Chevron up icon
Preparing for the Battle Chevron down icon Chevron up icon
Scalability, Limitations, and Effects Chevron down icon Chevron up icon
Building Robust Applications with HTML5 Chevron down icon Chevron up icon
Code Once, Release Everywhere Chevron down icon Chevron up icon
HTML5 Frameworks and Libraries Chevron down icon Chevron up icon
Choosing How You Develop Chevron down icon Chevron up icon
Exporting to HTML5 Chevron down icon Chevron up icon
Avoiding the Roadblocks Chevron down icon Chevron up icon
Preparing for Release Chevron down icon Chevron up icon

Customer reviews

Rating distribution
Full star icon Full star icon Full star icon Half star icon Empty star icon 3.5
(2 Ratings)
5 star 0%
4 star 50%
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1 star 0%
Mona Jan 06, 2014
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
Great book to get started with HTML5. The chapters in the book are nicely organized and covers a few important concepts like websocket protocol.If you are really looking for intensive programming book in HTML5 then you may also need to refer to other books along with this. However if you are a novice developer like me you will find this book a great way to get started and very intuitive.
Amazon Verified review Amazon
Filipe Vieira Sep 17, 2013
Full star icon Full star icon Full star icon Empty star icon Empty star icon 3
It's a good book for anyone interested to start learning HTML5 and even better for people with Flash Development experience.The fundamental concepts of HTML5, like JavaScript, CSS and HTML are explained in a simple and clear way with good examples.As a experienced HTML5 developer I enjoyed most the part of CSS media queries and transformations, I also like that the book is very practical and also suggests real world solutions: software and libs to help convert old flash software to html5 or develop in a Flash manner.
Amazon Verified review Amazon
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