Home Game-development Building Games with SFML [Video]

Building Games with SFML [Video]

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50+ new titles added every month on new and emerging tech
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Download this book in EPUB and PDF formats
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What do you get with Audiobook?
Download a zip folder consisting of audio files (in MP3 Format) along with supplementary PDF
What do you get with Exam Trainer?
Flashcards, Mock exams, Exam Tips, Practice Questions
Access these resources with our interactive certification platform
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About this video

SFML is a framework that allows you to write games and run them on various operating platforms, including Windows, Linux, and OS X. With a simple programming interface to the different components of the underlying device, SFML gives aspiring game developers the ability to create and publish enjoyable games.

Building Games with SFML will guide you through the entire process of game development. You will master the main features of SFML and become confident in architecting and designing games because everything you learn will translate to your own project. Even experienced developers are highly likely to learn something new.

To begin with, you’ll learn how to compile and install SFML before introducing the system, window, graphics, and audio modules of SFML.

We then move on to the development of a clone of the Pac-Man game, called Pac-Woman, enhanced by entertaining modern features, starting by laying the foundation of the game after you understand key game development patterns. Piece by piece, from the game loop to the implementation of artificial intelligence, we will build an engaging game. It will include the implementation of game states, the modeling of entities, the animation of characters, and rendering the maze. Finally, this course concludes by adding gameplay and putting it all together to produce an exciting and challenging game.

Style and Approach

All the topics are explained practically, as you build a “Pac-Woman” game. The course covers the basics and builds a game from start to finish, highlighting an effective and efficient way to develop a game. We move slowly enough for beginners to get started, but provide interesting details and notes for developers who are already acquainted with the framework to grasp the tiny details. It focuses on good code-writing practices and structures through easy-to-understand examples and explanations.

Publication date:
June 2016
Publisher
Packt
Duration
3 hours 58 minutes
ISBN
9781783286676

Latest Reviews (3 reviews total)
The course is fun and informative
Good content like I expected.
Narrator's voice is strong and clear. Understands what he is reading well enough that his voice is comfortably conversational with reasonable inflection and emphases. Information is useful. I prefer to view the videos with "MPEG Streamclip" because it lets me move frame by frame through the portions of the videos that otherwise play so fast that it's difficult sometimes for me to follow the action as code is typed and scenes jump back and forth between .hpp and .cpp files. Reader sometimes mispronounces a word (e.g., 'conversion' as 'conversation') but it's rare and not disruptive. The information seems dependable, code examples are repeatable. Proof-reading seems to have been done carefully.
Building Games with SFML [Video]
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