Blueprints Visual Scripting for Unreal Engine 5 - Third Edition

By Marcos Romero , Brenden Sewell
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    Chapter 1: Exploring the Blueprint Editor
About this book

Unreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices.

The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you’ll learn how to implement procedural generation and create a product configurator.

By the end of this book, you'll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience.

Publication date:
May 2022
Publisher
Packt
Pages
568
ISBN
9781801811583

 

Part 1: Blueprint Fundamentals

This part will explore the basic building blocks of Blueprints. You will gain a solid understanding of how Blueprints work and will be able to start creating your own games.

This part comprises the following chapters:

  • Chapter 1, Exploring the Blueprint Editor
  • Chapter 2, Programming with Blueprints
  • Chapter 3, Object-Oriented Programming and the Gameplay Framework
  • Chapter 4, Understanding Blueprint Communication
About the Authors
  • Marcos Romero

    Marcos Romero is the author of the Romero Blueprints blog, which is one of the main references on the internet to learn about Blueprints. Epic Games invited Marcos to the Unreal Engine 4 closed beta program to experiment and collaborate with the evolution of the tools. He was also one of the first recipients of Unreal Dev Grants for Education. Marcos is a well-known figure in the Unreal community and, for Epic Games, he wrote the official Blueprints Compendium and Blueprints Instructor's Guide.

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  • Brenden Sewell

    Brenden Sewell is a game designer and creative director with over a decade of experience leading teams in the development of compelling interactive experiences that entertain and inspire. Prior to joining Bossfight Entertainment to work on some upcoming secret projects, he explored the intersection of social impact and entertainment serving as the Creative Director for E-line Media. He has led developments from concept to live support on a variety of games ranging from a brain-training first-person shooter to a construction sandbox exploring the future of digital fabrication.

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Blueprints Visual Scripting for Unreal Engine 5 - Third Edition
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