Blender to Unreal Engine 5 - 3D Props - Medieval Windmill [Video]
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Free ChapterCourse Introduction Blender to Unreal Engine
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Working with References
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Creating the Windmill Grey Box
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Introduction to Nodes and Materials
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Creating the Windmill Tower Basics
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Creating the Windmill Tower Details
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3D Modelling the Windmill Arms
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Working with Cloth and Links
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Engineering the Windmill Turner
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Creating Our First Roof
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Working on Realistic Supports
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Creating the Small Roof
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Working with SVGs
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Working with Booleans
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Creating the Small Window Extension
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Grey Boxing the Large Walkway
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Creating the Main Walkway
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Modelling the Waterwheel
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Waterwheel Turner and Stone opening
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How to Create Arches
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Modelling the Doors and Handles
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Creating the Main Staircase Base
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Main Staircase Needs Supports
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Laying Out the Windmill Front Wall
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Modelling the Complex Bay Window
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Creating the Windmill Base
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Portfolio Setups Eevee and Cycles
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Welcome Animations within Blender
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Unreal Engine 5 Importing and Setup of a Game Asset
About this
video
In this course, we will be creating a medieval windmill, an intricate medieval asset requiring mechanical knowledge full of life through 3D animation. Our focus will be on creating realistic and fully functional subcomponents for our windmill, which will include an intricate set of wooden supports, balconies, stairs, a waterwheel, and windmill arms.
You will learn how to use keyframes to key in different animations to the parts we want to animate. These will include our medieval windmill’s waterwheel, windmill arms, and windmill sign. Next, you will learn how to take control of your scene’s aesthetics through an HDRI system for lighting. You will also learn how to create your own materials using the shared textures and learn all about the gamma, hue, saturation, and some world Blender nodes.
Finally, we will deep dive into Epic’s all-new Unreal Engine 5. You will learn everything, right from importing animations from Blender to having them work correctly in Unreal Engine 5 to render in real-time and creating our own portfolio gradient skybox!
By the end of this course, you will be able to create your own 3D medieval windmill asset for your game.
All the resources for this course are available at: https://github.com/PacktPublishing/Blender-to-Unreal-Engine-5---3D-Props---Medieval-Windmill
- Publication date:
- August 2022
- Publisher
- Packt
- Duration
- 20 hours 57 minutes
- ISBN
- 9781837631902