Blender to Unreal Engine 5 — 3D Props - Medieval Market [Video]

By 3D Tudor Limited By Neil Ian Bettison
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About this video

Welcome to part 2 of a medieval game assets 3D modeling series.

In this part, you will learn how to build a medieval game asset that would fit perfectly in the main square of any medieval game city or medieval castle, kept in the game engine of your choice.

We will focus on building a simple wooden structure for our market stall, followed by simulating cloth and adding realism to it. We will use specific types of in-built Blender lighting functionalities that will enhance the happy and magical feeling of our medieval market stall.

To simulate long pieces of cloth on top of a structure in a realistic way, our main tool will be the Blender cloth simulator, alongside using the array modifier to create the tassels. Also, using proportional editing, we will be fine-tuning delicate cloth movements.

Finally, we will deep-dive into Epic’s all-new Unreal Engine 5. You will learn everything right from importing animations from Blender to having them work correctly in UE5 to rendered in real-time and creating our own portfolio gradient skybox!

By the end of this course, you will be able to create a 3D medieval market stall asset for your game.

All the resources for this course are available at: https://github.com/PacktPublishing/Blender-to-Unreal-Engine-5---3D-Props---Medieval-Market

Publication date:
August 2022
Publisher
Packt
Duration
6 hours 2 minutes
ISBN
9781837633371

About the Author
  • 3D Tudor Limited By Neil Ian Bettison

    3D Tudor Limited By Neil Ian Bettison, Neil Bettison is a professional 3D artist with nine years of modelling experience, including assets, characters, and environments. After attending the University for Creative Arts (UCA) for a BA (Hons) Computer Games Arts degree, Neil began freelancing. In 2019, Neil Bettison founded 3D Tudor, a YouTube channel, to help other game developers because of his passion for 3D modeling.

    Neil’s instructor style—his to-the-point instructions and clear guidance—makes him an excellent tutor. Neil uses Blender for particle effects and complex asset animation. Neil can use two popular game engines, Unreal Engine 4, and Unity, with many years of experience in using both.

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Blender to Unreal Engine 5 — 3D Props - Medieval Market [Video]
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