Discover amazing ways for developing games, charts, plots, and graphics for your iPhone using Packt’s new eBook

January 2014 | Open Source

Packt is pleased to announce the release of iPhone Game Blueprints, a step-by-step instructional guide for creating iPhone games. The book is out now and available from Packt in print and all the popular eBook formats. The print book is 340 pages long and is competitively priced at $79.98, while the eBook and Kindle versions are available for $29.99.

About the author:
Igor Udusilvii is a freelance illustrator and graphic designer who specializes in artwork for mobile games and UI graphics. He has been an IT geek since his childhood and currently works with Spooky House Studios UG, which is a game development company. He started his career as an editor while simultaneously studying Flash and animation, after which he got engrossed in media designing and his game development journey started. Igor is an experienced graphic developer and his clients include Kaspersky Lab, Reasoft, and LemonStand.

iPhone is a line of smartphones which runs on the iOS mobile operating system, designed and marketed by Apple Inc. The user interface of iOS is based on the concept of direct manipulation, using multi-touch gestures.

iPhone Game Blueprints is a practical guide that enables readers to design and develop games for various screen resolutions, keeping in mind end users with disabilities, color blindness, and perception problems. The guide also teaches readers various tricks for writing augmented reality games and covers all aspects from graphics to game ergonomics.

The book consists of seven interesting game projects for the readers. The book could be termed as a paper-art-director and is aimed at graphic designers/developers and illustrators who have previously worked in the domain.

The book consists of the following chapters:
Chapter 1: Introduction
Chapter 2: Game Ergonomics and a UI Design
Chapter 3: Gesture Game
Chapter 4: Card/Board Game
Chapter 5: Puzzle Game
Chapter 6: Arcade Game
Chapter 7: Adventure Game
Chapter 8: Action Game (Simple Shooter)
Chapter 9: Conceptual Genre: Augmented Reality Game

Packt Publishing has also published the following related titles:
Unity iOS Game Development Beginner's Guide
Cocos2d for iPhone 1 Game Development Cookbook

Packt is one of the most prolific and fastest-growing tech book publishers in the world. Originally focused on open source software, Packt books now focus on practicality, recognizing that readers are ultimately concerned with getting the job done. Packt’s digitally-focused business model allows them to publish up-to-date books in very specific areas.


iPhone Games Blueprints
7 Amazing ways to develop Games, Charts, Plots and Graphics for your iPhone

For more
information, please visit: http://www.packtpub.com/iphone-game-blueprints/book

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